Concordia
An island hidden in the North-West of Sorenthis' oceans, shrouded in the permanent fog of an active volcanic sea bed.
Founded by the two paladins who refused to go to battle at Verigan's Keep; Averil, the Huntress, and Forsai, the Dolphin. Concordia is a strict militaristic society built around a vigorous honor code greater than most knights strive for.
The Three core tenants of life Concordian life revolve around their Problem solving skills, their armor, and their Drake steeds.
Living in a military based society doesn't mean that everyone can (or should) be in the military, but it does mean that everyone gets access to training in their schooling. If one DOES want to earn their armor, they must accomplish a series of trials before they get the chance to join a Family or Clan. Problem solving is one of the biggest tenants of their society, bred from heroic Templar who were trained to think outside the box, any conflict involving a Concordian is known to be overcome decisively.
Concordian Armor is the defining trait of the warrior. Segmented chitinous armor topped with a distinctive helmet with a "T" shaped visor. Each set of armor is custom made to its wearer and becomes their identity, bearing colors, symbols, and trophies that mean something to them personally as well as being emblems of their Family/Clan and Rank.
Finally, Concordians are known for the drake steeds they ride. Like dragons but smaller, with two legs and a pair of wings, they bond with a Concordian from birth and serve until either rider or steed perishes.
Structure
Vahn'Alor: High regent: Leader of the Justice system, Provider of Education, and Help and Human services.
Tress'Alor: Dragon Master: Keeper of Drakes and coordinator of trade, public safety, and Medicine.
Alor'Akaan : Combat Master General: Military leader, deployer of mercenaries and coordinator of troop movements
History
Founded by the Templar Averil the Huntress, and Forsai the dolphin, Concordia was peopled by their squires and families, lost sailors who found their way ashore, and the children that were bred for victory.
Priesthood
Concordian Twilight Priests are almost never seen outside of the island, but they are well known amongst the circles of people who are familiar with the Concordians and their culture.
The priests work together to uphold the values of Concordian society through the worship of their 3 gods.
Numevaldr: The Sky Dragon: An ancient god that was forgotten for a time. Averil the Huntress recovered records of him in her travels and blessed the island in his name when she discovered wild drakes on it.
Irina: The Blind Maiden: A descendant of dragons worshiped by Dracolytes. She is the goddess of Purity, Innocence, Justice, Personal Sacrifice, Hope, Childhood, Learning, and Candlelight.
Amon'Kyr: The Hollow: The Concordian psychopomp. Described to have been sealed into his armor and tricked into the underworld, there is nothing left of his body. He is an empty set of armor possessed by a soul. From these stories come the stance that a Concordian's armor IS them. Amon'kyr is the god of Honorable combat, Weapons training, Armor, The Underworld, Death, Glory, Desolation, Blacksmithing, and Blood iron.
Twilight priests specialize in one of two pathways.
The Way of the Sun: Twilight priests of the sun inlay gold into their armor and proclaim the gods. Calling down light and lightning and flame in combat.
The Way of the Moon: Twilight priests of the moon inlay silver into their armor and operate in the best interests of the Concordian state. Descendants of Averli's ways of the dark templar, they can turn invisible and bend shadow to their will.
Type
Geopolitical, Kingdom
Training Level
Elite
Veterancy Level
Decorated/Honored
Demonym
Concordian
Government System
Thanatocracy / Necrocracy
Power Structure
Dependent territory
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