Famous Wreck Survivor
Long ago, your ship crashed on a moon, asteroid, or abandoned or wild planet. Here, you lived in seclusion–maybe with a few other survivors but perhaps entirely alone–for a formative part of your life. In your time apart from the clamor of society, you found solitude and danger, and perhaps answers to questions you never knew you had. Determine when your shipwreck happened, what or who you lost in it, and decide how and how long you survived.
Where were you stranded? d6:
1 A near-barren moon, where you almost lost you mind.
2 A forest moon, where you hunted small mammals.
3 An asteroid belt, where you learned to fish Scavvers.
4 A Death world! How you survived remains a mystery even to you, as you can't remember details of your stay.
5 A prehistoric planet, you fought dinosaurs to survive.
6 A zombie planet, where you were the last living soul.
Choose one of two features. Feature: "Weren't you on Gargantua I?"
When you were shipwrecked, the disappearance of the important vessel you were a passenger on gripped news headlines across the Verse. When the wreck was finally located and you were rescued, your image was broadcast everywhere- you may have been interviewed in your hide armor, and a book, holoplay or documentary might have been made about your ordeal. People remember your story, and how you were the only soul to survive that cursed ship's fateful last voyage. Leveraging your celebrity, you can find a place to hide, rest, get a home cooked meal, or recuperate among common folk, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you for the chance to add their name to your legend, though they will not risk their lives for you. Feature: STRANGE DISCOVERY
The quiet seclusion of your extended, forced hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, galactic mega corps, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile by sabotaging your ship! Work with your DM to determine the details of your discovery and its impact on the campaign
1 A near-barren moon, where you almost lost you mind.
2 A forest moon, where you hunted small mammals.
3 An asteroid belt, where you learned to fish Scavvers.
4 A Death world! How you survived remains a mystery even to you, as you can't remember details of your stay.
5 A prehistoric planet, you fought dinosaurs to survive.
6 A zombie planet, where you were the last living soul.
Choose one of two features. Feature: "Weren't you on Gargantua I?"
When you were shipwrecked, the disappearance of the important vessel you were a passenger on gripped news headlines across the Verse. When the wreck was finally located and you were rescued, your image was broadcast everywhere- you may have been interviewed in your hide armor, and a book, holoplay or documentary might have been made about your ordeal. People remember your story, and how you were the only soul to survive that cursed ship's fateful last voyage. Leveraging your celebrity, you can find a place to hide, rest, get a home cooked meal, or recuperate among common folk, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you for the chance to add their name to your legend, though they will not risk their lives for you. Feature: STRANGE DISCOVERY
The quiet seclusion of your extended, forced hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, galactic mega corps, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile by sabotaging your ship! Work with your DM to determine the details of your discovery and its impact on the campaign
Remove these ads. Join the Worldbuilders Guild
Comments