Astral Skiff

ASTRAL SKIFF Huge Vehicle (30 ft. by 10 ft.) Armor Class 12 (wooden hull) Hull Points 120 Locomotion psychic power, speed 130 ft. Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious OTHER FEATURES • Helm. Near the stern of the skiff is the helm, a throne-like chair that converts psychic energy into propulsion. It is occupied by the pilot, who is an individual with great psychic power. • Psychic Vanes. The skiff has 4 psychic vanes attached to the side. These channel the propulsion energy and are equally capable of moving the craft through the astral void, the vacuum of space, or a planetary atmosphere. • Crew. A skiff usually has 3 crew: a pilot, a navigator, and a bosun. In emergencies, it can be operated by just the pilot. • Lighting. Four crystal lanterns, similar to driftglobes, are embedded around the craft and provide light to those aboard. They deactivate if removed from the skiff. • Sounds. The skiff makes a very soft humming noise when the psychic vanes are engaged. • Atmosphere. The skiff has a magic air envelope that covers the deck and extends to a height of 10 feet. • Gravity. A gravity plane runs along the deck of the vessel. Creatures inside the air envelope fall toward the deck. Astral Skiff Gargantuan vehicle HP 250 Space 2 squares by 4 squares Cost 13,000 gp AC 4; Fortitude 20, Reflex 2 Speed fly 12 (hover), overland flight 15 Pilot The pilot must stand at a control wheel, typically at the rear of the astral skiff. Crew In addition to the pilot, an astral skiff requires a crew of three, all of whom use a standard action each round to control the skiff. Reduce the skiff ’s fly speed by 4 squares for each missing crew member. At fly speed 0, the astral skiff sails out of control. Load Ten Medium creatures; one ton of cargo. Out of Control An out-of-control astral skiff moves forward at half speed (not including any modifiers for its astral sails). Astral Attunement The astral skiff functions only in the Astral Sea. Fragile Propulsion For every 25 damage the astral skiff takes, its speed is reduced by 2 squares. At fly speed 0, the ship comes to a stop.
  Astral Skiff Huge vehicle (30 ft. by 10 ft.) Creature Capacity 3 crew, 12 passengers Travel Pace 15 miles per hour (360 miles per day) [Speed 150 ft.]
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