Astral Skiff
ASTRAL SKIFF
Huge Vehicle (30 ft. by 10 ft.)
Armor Class 12 (wooden hull)
Hull Points 120
Locomotion psychic power, speed 130 ft.
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
OTHER FEATURES
• Helm. Near the stern of the skiff is the helm, a throne-like chair that converts psychic energy into propulsion. It is occupied by the pilot, who is an individual with great psychic power.
• Psychic Vanes. The skiff has 4 psychic vanes attached to the side. These channel the propulsion energy and are equally capable of moving the craft through the astral void, the vacuum of space, or a planetary atmosphere.
• Crew. A skiff usually has 3 crew: a pilot, a navigator, and a bosun. In emergencies, it can be operated by just the pilot.
• Lighting. Four crystal lanterns, similar to driftglobes, are embedded around the craft and provide light to those aboard. They deactivate if removed from the skiff.
• Sounds. The skiff makes a very soft humming noise when the psychic vanes are engaged.
• Atmosphere. The skiff has a magic air envelope that covers the deck and extends to a height of 10 feet.
• Gravity. A gravity plane runs along the deck of the vessel. Creatures inside the air envelope fall toward the deck.
Astral Skiff
Gargantuan vehicle
HP 250 Space 2 squares by 4 squares Cost 13,000 gp
AC 4; Fortitude 20, Reflex 2
Speed fly 12 (hover), overland flight 15
Pilot
The pilot must stand at a control wheel, typically at the rear
of the astral skiff.
Crew
In addition to the pilot, an astral skiff requires a crew of
three, all of whom use a standard action each round to
control the skiff. Reduce the skiff ’s fly speed by 4 squares
for each missing crew member. At fly speed 0, the astral
skiff sails out of control.
Load
Ten Medium creatures; one ton of cargo.
Out of Control
An out-of-control astral skiff moves forward at half speed
(not including any modifiers for its astral sails).
Astral Attunement
The astral skiff functions only in the Astral Sea.
Fragile Propulsion
For every 25 damage the astral skiff takes, its speed is
reduced by 2 squares. At fly speed 0, the ship comes to a
stop.
Astral Skiff Huge vehicle (30 ft. by 10 ft.) Creature Capacity 3 crew, 12 passengers Travel Pace 15 miles per hour (360 miles per day) [Speed 150 ft.]
Astral Skiff Huge vehicle (30 ft. by 10 ft.) Creature Capacity 3 crew, 12 passengers Travel Pace 15 miles per hour (360 miles per day) [Speed 150 ft.]
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