Dragonfly
Dragonfly EDIT
Dragonfly Dragonfly Built By Humans Used Primarily By Humans, elves Cost 6,000 gp Tonnage 10 tons Hull Points 8 Crew (Min/Max) 3/10 (total weapon crew: 1) Man-Days of Fresh Air 1,200 Maneuver Class C Landing - Land Yes Landing - Water No Armour Rating 8 Saves As Thin wood Power Type Major or minor helm Ship's Rating As per helmsman Standard Armament 1 Light Ballista (crew: 1) OR 1 Light Catapult (crew: 1) Cargo 5 tons Keel Length 100' Beam Length 20' Source Concordance of Arcane Space Lorebook of the Void War Captain's Companion The Dragonfly is a spelljamming ship built by humans and used by humans and elves.[1][2][3][4] Contents
• 1Description • 2Crew • 3Ship Uses • 4Other Configurations • 5Named Ships • 6Appendix • 6.1Gallery • 6.2References Description The Dragonfly, along with the Tradesman, is one of the work-horses of space. Its size and maneuverability make it ideal for transporting small groups, important persons, and small packages. These features also make the Dragonfly an ideal ship for smuggling and exploration. The Dragonfly is also a good choice for a wizard's ship. A mage can load a significant number of supplies on board and turn the Dragonfly into a mobile laboratory and workshop, placing himself literally millions of miles from nowhere. There he can work in relative peace. A large number of Dragonfly hulks found in various systems were once used for this purpose, abandoned when their masters moved on or died as a result of their experiments. Crew The Dragonfly is capable of being handled by a single man, although the maneuverability of the craft suffers greatly, and it is better operated with a three-man crew. The captain is usually also the quartermaster and navigator, while the first officer is usually also the helmsman. Other positions are filled as needed by whatever crew is available. The crew of a wizard's ship is usually made up of the wizard owner, along with a small number of trusted servants, which are frequently magical in nature (golems and other constructs are popular, as are undead and sometimes summoned creatures). Ship Uses Smuggling: The "light package" trade is a favorable one for spacefarers. Those who wish to send items such as magical tomes, artifacts, magical items, or other valuables to other planets or spheres without passing through the various planes of existence find black market traders very helpful. Smuggling ships are often stripped down for maneuverability and powered by a high-level wizard for speed. The stripped-down Dragonfly has MC B, but its AR is reduced to a very fragile 10. Free Adventuring: The Dragonfly is an ideal small exploration ship for adventurers who are looking to land on a planet, scout around, and leave at will. Although it cannot land on water like the Mosquito, it does have an advantage in this usage over the Mosquito - being slightly larger it can carry larger amounts of treasure away (although it is still too small to carry large objects), and can carry slightly larger parties. Wizard's Ship: Such Dragonflies are usually gutted and redesigned from within to suit the needs of the wizard. Wizards who do not frequently venture into the phlogiston will often create extradimensional spaces aboard their ships to provide extra storage space. A wizard's ship will often carry no large weapons, as the wizard himself is usually the most dangerous weapon on board. Ship's Boat: A Dragonfly may be stripped of its helm in favour of a more conventional power source, and used as a "ship's boat" by a larger vessel (although the Mosquito is usually considered a better choice for this function). Sometimes such a ship will retain its helm and will also serve as a scout and light fighter. Other Configurations Firefly: This version of the Dragonfly is used in desperate naval actions. The Firefly is nothing more than a large bomb, as the ship will be armed with either a bombard or greek fire projector and packed to the gills with ammunition and other flammables. The idea is for the ship to be piloted into the heart of an enemy armada and detonated by crashing into a larger ship. The pilot and any crew will sometimes be provided with a lifeboat or dimensional escape device. Heavy Dragonfly: Occasionally, more armour is added to the Dragonfly, improving AR to 7, but reducing MC to D. Most individuals seeking a better protected ship will instead look to the second-generation Damselfly craft instead. Fighterfly: Some Dragonflies have been used as light combat craft. These ships sacrifice most of their cargo space to mount a total of 4 light weapons (usually catapults), and harass enemy ships at long range. These ships are usually topped-out for increased maneuverability, and will operate in support of larger craft. The Imperial Elven Navy is particularly fond of this configuration, often using it in support of their Armadas and Men-o-War in fleet actions. Named Ships • Terigamar's Research Vessel is a modified Dragonfly abandoned in the Phlogiston.[5][6] Appendix Gallery
Dragonfly data card
Dragonfly deck plans
Deck plans for Terigamar's Research Vessel
Джерело: <https://spelljammer.fandom.com/wiki/Dragonfly>
Dragonfly Length: 100 ft, Width: 20 ft Size: Large, 21 (2d 10+10) Bludgeoning Hull Cost: 40,000 gp Armor Class: 12 Hit Points: 100 Damage Threshold: 15 Tonnage: 10 Minimum Crew: 3 Cargo Used/Total: 2/4 DEX Save: +4 (2 Facing per Move) CON Save: +3 The Dragonfly, similar to the Tradesman, is one of the workhorses of wildspace. Its small size and good maneuverability make it ideal for transporting small groups, very important persons, and small packages. These features also make the dragonfly the ideal ship for smuggling and fast exploration. The dragonfly also is highly recommended as a wizard's ship. A truly antisocial mage can load most of his supplies on board and turn the dragonfly into a mobile laboratory and workshop, placing himself literally millions of miles from nowhere. There he can work in relative peace. A large number of dragonfly hulks found in various systems were once used for this purpose, abandoned when their masters moved on or died as a result of their experiments.
Damage Immunities: Poison, Psychic Power Type: Minor or Major Standard Helm Landing: Land Primary Uses Adventuring, Smuggling Armaments
Light Ballista. AC 10, HP 30, ATK +8, R 6/12, DAM 14 (3d8) Piercing, 2 Actions
Source: Lorebook of the Void Dragonfly, © 1989 Wizards of the Coast, Inc. Dragonfly ^ Indicates a link to another site. document last updated on the 9th of March, 2005
Illustration by Sean Reynolds
Dragonfly Variants by Jim Sheetz Adventuring Variant Upper Deck
1 - Mainmast 2 - Light Ballista 3 - Companionway to Lower Deck 4 - Hatches to Cargo Hold The only modifications I made to this deck were to narrow the steps from the main deck to the foredeck. On a ship, stairs wouldn't be 5 feet wide. Lower Deck
1 - Mainmast 2 - Bridge and Spelljammer Helm 3 - Captain's Cabin 4 - Crew Cabins 5 - Movable Walls 6 - Galley and Mess 7 - Cargo Loading Hatch (overhead) 8 - Cargo Hold I modified this deck a bit. Note the added companionway from the crew quarters into the hold area. I also added 2 movable bulkheads with doors in them to enlarge the crew quarters and add a galley and mess. These bulkheads are secured to the hull by the same cleats used to secure cargo. The added space reduces the hold capacity to about 3 tons. If more cargo space is needed, the bulkheads can be moved all the way aft, and secured to the aft bulkhead. Roomy Variant I designed this variation to conserve space. In a ship this small, nearly 200 square feet of wasted space comes out to a lot. Cost: 6,500 gp, or about 2,000 gp to refit a standard Dragonfly. Upper Deck
1 - Mainmast 2 - Light Ballista 3 - Companionway to Lower Deck 4 - Cargo Hatches I lowered the foredeck, and raised the aft deck, and unified them. This saved almost 50 square feet. It also increased the hold size by raising it's ceiling. Lower Deck
1 - Mainmast 2 - Bridge and Spelljamming Helm 3 - Captain's Cabin 4 - Crew Cabins 5 - Movable Bulkheads 6 - Galley and Mess 7 - Cargo Hatch 8 - Cargo Hold I modified this deck a lot. I decided to lose the rounded back of the main cabin area, and keep the movable bulkheads I used above. By doing this, and eliminating the companionway on the lower deck, I reclaimed about 150 square feet of space. This adds to the captain's and crew's cabins without taking any more space away elsewhere. Yacht Variant I had fun with this one... The yacht is the epitome of opulence, with its spacious cabins and expensive furnishings. Cost: 75,000 to 150,000 gp and up. Don't bother trying to refit an existing hull, it costs about the same. Upper Deck
1 - Mainmast 2 - Skylight 3 - Stairs to lower deck 4 - Skylight/Hatch In the yacht configuration, there are no weapons. Lower Deck
1 - Mainmast 2 - Common Room 3 - Main Stateroom 4 - Guest Stateroom 5 - Spelljamming Helm and Pilot and Crew Quarters 6 - Galley 7 - Skylight 8 - Grand Salon In this configuration, the lower deck has also been unified. The skylight/hatch opens to load galley supplies, or change the helm. The hull, with both unified decks can be purchased without interior bulkheads for about 6,000 gp.
"The neogi may be one of the most feared races in wildspace, but I found a way to beat 'em by using their base against 'em. My favorite tactic is to dive the ship toward their asteroid base with weapons firing. Not surprisingly, the stupid neogi follow me, like a ballista is going to destroy a moonlet! "As they approach, I get closer to the asteroid, and pull up at the last moment before I splatter my ship and crew against the side of a cliff. Since the neogi ships are not as nameuverable as mine, they always hit the cliff with a glorious thud. Get's them every time!" — Kyrial Alathar Pellinore, son of Chiros Pellinore, Third Lord of Everlund, and proud servant of Tyr
Джерело: <http://www.spelljammer.org/ships/drydock/Dragonfly.html>
DRAGONFLY Built By: Humans Used Primarily By: Humans, elves Tonnage: 10 tons Hull Points: 10 Crew: 3/10 Maneuver Class: C Landing—Land: Yes Landing—Water: No Armor Rating: 8 Saves As: Thin wood Power Type: Major or minor helm Ship’s Rating: As for helmsman Standard Armament: 1 light ballista Crew: 1 OR 1 light catapult Crew: 1 Cargo: 5 tons Keel Length: 100’ Beam Length: 20' Description The dragonfly, with the tradesman (below) is one of the workhorses of space. Its small size and good maneuverability make it ideal for transporting small groups, very important persons, and small packages. These features also make the dragonfly the ideal ship for smuggling and fast exploration. The dragonfly also is highly recommended as a wizard’s ship. A truly antisocial mage can load most of his supplies on board and turn the dragonfly into a mobile laboratory and workshop, plac ing himself literally millions of miles from nowhere. There he can work in relative peace. A large number of dragonfly hulks found in the various systems were once used for this purpose, abandoned when their masters moved on or died as a result of their experiments.
Crew The dragonfly is capable of being handled (badly) by a single man, but operates best with a three-man crew, not including any men required for the spelljammer helm. The captain is usually the navigator and the quartermaster. The first officer generally doubles as the helmsman and the cook. Ship Uses Smuggling: The “light package’’ trade is a favorable one for space- farers. Those who wish to send items such as magic tomes, artifacts, or magical items to other planets or spheres without passing through the various planes of existence find black-market traders very helpful— for a sizable price. Smuggling ships are often stripped for maneuverability and powered by a high-level cleric or wizard for speed. The stripped-down dragonfly has an improved maneuverability class of B, but its AR is only 9. This version usually uses a furnace as its spelljamming device, and requires that the agents employing the smuggler provide sufficient magic to power it. Free Adventuring: The dragonfly is a handy small exploration ship for adventurers who are looking to land on a planet, scout around, and leave at will. “Leave at will’’ is a big part of the dragonfly's desirability; the ship’s relatively small size and landing ability make it the ship of choice for such situations, its chief disadvantage is also its size, which prevents it from being used to haul large objects into space. The crew of an adventuring ship will vary greatly, but will always include a mage or priest to man the helm. Wizard’s Ship: Such ships are normally gutted and redesigned from within to suit the needs of the wizard, who operates the ship alone or with a few trusted retainers, familiars, and/
or magical creations. Wizards who do not venture into the phlogiston will often open extradimensional holes from their ship in order to pro* vide more storage space. (In the Flow, the storage space will disappear and can’t be opened until the ship reaches another crystal sphere.) A wizard’s ship usually carries no heavy armaments, as the wizard himself is often the most dangerous weapon on board. Ship’s Boat: A dragonfly can be gutted of its spelljammer helm (the most expensive part of a ship) and used as a “ship’s boat” for a larger craft in making planetary landings. The dragonfly retains its hull and maneuverability characteristics, but has a nonmagical engine as its power source. Such ships sometimes retain their spelljammer helms and are used as scouts or light fighters. Other Configurations This version of the dragonfly is used by some humans in desperate naval actions. The firefly is nothing more than a large bomb. The ship’s light catapult is replaced with either a bombard or a greek fire projector and stuffed to the gills with ammunition. The idea is for the spelljamming mage or priest to drive it into the heart of an enemy armada and detonate it by crashing into a larger ship. The mage is sometimes provided with a lifeboat or dimensional escape device. Heavy Dragonfly: Occasionally, more armor is added to the dragonfly, improving the AR to 7 and reducing its MC to D. Most individuals seeking a better protected ship look at the superior damselfly class instead of modifying a dragonfly
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