Shrike Ship

This slim, light raiding ship has been used as a fast merchant trader and a light warship by humans and halflings. It is a recent design, but is gaining popularity among private merchant traders operating in known space.— Lost Ships, p. 60
  This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float but isn’t built for traveling on water and sinks quickly in rough seas.   Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram.   Этот узкий, легкий рейдерский корабль используется как быстрое купеческое судно и легкий боевой корабль людьми и невысокликами. Недавняя разработка, он набирает популярность среди купцов, действующих в известном космосе. Даже с малым кормилом он может буксировать до двух грузовых барж на дальние расстояния или с большой загрузкой, и он достаточно большой для челночных рейсов в одиночку в пределах сферы.   Некоторые людские и даже эльфийские флоты приспособили этот корабль для патрулей или планетарной обороны. Что до последней, то эльфы не могут выращивать корабли достаточно быстро, чтобы удовлетворять свои возрастающие потребности, и обратились к покупке «приемлемых» кораблей типа сорокопута, чтобы удовлетворить запросы. Эти «боевые птицы» обшиваются броней, что повышает КЗ до 17, но снижает маневренность до +1.   Size:   Keel Length: 100 ft   Beam Length: 20 ft   Built by: Humans Used by: Humans Tonnage: 30 Landing: Land Power Type: Major or Minor Helm Armaments: 3 ballistas

Capacity

Creature Capacity:   Crew: 11   Passengers: 19 Cargo Capacity: 20 tons

Movement

  Speed: 700 ft   Travel Pace: 80 mph, 1920 miles per day   Maneuveribility: +2   Cost: 30000 gp   Armor Class: 15 (thick wood)   Damage Threshold: 15  
STR DEX CON
10(+0) 14(+2) 14(+2)
  Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

SHIP COMPONENTS

Hull

  Armor Class: 15 Hit Points: 200 Damage Threshold: 15  
 

Ship Uses

  Warship: Some human and elven fleets have added this ship to their planetary defense and patrol forces. The ship is considered graceful enough by the elves to include in their navies to supplement the grown ships for which they are known. The humans care less for the grace of the ship, and more for the Shrikeship's nimbleness and ability to pack quite a punch for such a small vessel. Sometimes a warship will be armour plated, giving the ship AR 4, but reducing MC to C. Elves will often modify the ship to land on water, adding outrigger pontoons for stability. Another common modification is to replace the central ballista with a catapult.   Trader: Shrikeships used as traders tend to either tow cargo barges, as indicated above, or perform light trading runs, often in dangerous areas. In dangerous areas, the ship's maneuverability and weaponry allow it to succeed where many other light traders would be destroyed.   Light Combat Craft. This slim raiding ship has been used as a fast merchant trader and a light warship by humans and halflings. It is a recent design, but is gaining popularity amongst private merchant traders. The Shrikeship is often used along with a major helm to tow several cargo barges for long-range or heavy-hauling voyages, but it is more frequently used for light shuttle-runs within a sphere.  

Other Configurations

  Variant Build: Messenger. The messenger version strips the ship near bare bones to make it faster and more manouverable. Reduce Hull AC to 13, lose topdeck Ballista, increase Dexterity to 16 (+3) and increase cargo capacity by 4 tons. Testing by navies has shown the value of the Messenger variant for supply drops behind enemy lines. Common and Messenger variants have the same purchase cost.  
   

Plans

 
 
 
 
 

Propulsion

Major helm

Weapons & Armament

Weapon: Ballista x 3

  Size: Large Armor Class: 15 Hit Points: 50 Crew: 3   Rate of Fore: 1/3   Cost:1000   It takes 6 action to load the ballista, 2 action to aim it, and 1 action to fire it.   Ballista Bolt Ranged Weapon Attack: +6 to hit, range 480/2400 ft., one target. Hit: 16 (3d10) piercing damage.  

Piercing Ram

  Armor Class: —   Hit Points: —   Cost: — (included in ship cost)   The ship’s spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature (see “Crashing” earlier in the chapter).   Piercing Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the shrike ship’s path, and the shrike ship can continue moving if it has any movement left.

Sensors

Locator

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Price
30000
Related Technologies
Width
20
Length
100
Weight
30 ton
Speed
Combat: 700 ft.
Complement / Crew
Crew: 11
Cargo & Passenger Capacity
Cargo hold: 20 tons Passengers: 19

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