Reacher
The small room was packed in a way that only the seediest of taverns could manage. Kylie had the distinct impression, however, that this room was filled exclusively with goons owing loyalty (or at least money) to Burkett. And that's where Kylie kept her eyes focused: The enormous buiser at the table in front of her, even as his thugs closed in tighter around them. He placed one meaty arm onto the table and watched Kylie, flexing and unflexing his fest. "My stuff. Did you get it?"Reachers are more than just people who have somehow been fortunate enough to acquire a Reach. Reachers have formed a bond with it. They are able to use their Reaches in ways beyond simply travel from one Splinter to another. Instead, they can use it to teleport short distances around a battlefield, to attack their enemies, and to get around wards. This additional flexibility however comes with the cost of having somehow lost the most powerful function of the Reach: They can no longer travel to any Splinter they wish. Most Reachers have a single location, a “home” if you will that their Reach can return them to, but they cannot use it to travel anywhere.
Kylie sat down calmly at the table and looked Burket directly in the eyes. "Yeah, I got it. I said I would, didn't I?"
The only sound in the room for a few moments was the thick and heavy breathing of men getting ready for a fight.
Burkett kept his voice level. "Where is it, then?"
Kylie allowed herself a smile. "You get the stuff when I get my pay. I know I make the trip there and back look easy, but you want it, you still gotta pay for it."
Burket stood up now, towering over Kylie. He moved with the grace of an animal that felt almost stark in contrast with his size. "Well, I'm sure it's on you. How's about I thump you once and find it. And why not, maybe I’ll take your Reach too so’s you don't have to worry no more about making those trips."
Kylie looked at her hands and then leaned back in her chair. "I'm good. Payment is fine. I'm not in the mood to hurt you today."
Burkett chuckled low. "Yeah, we'll see. Boys. Get her. And... take your time."
She didn't wait to see what the 'boys' did. She dropped a hand to the saucer sized pendant hanging from her neck, and as the brutes approached, she murmured softly to it and it began to glow softly. She bolted up from her chair, flipping backwards over it and placed a hand directly on the cloest one's chest. He vanished immediately. She ducked, moving more on instinct than actually planning her actions, but it enabled her to just avoid the next brute grabbing towards her. Instead, she reached up as the arm sailed over her head and grabbed it. His arm vanished in a shower of blood. He staggered away, wailing. Burkett’s face twisted into a grimace.
"Unlike the boy's arm here, I’m afraid my Reach and I will not be separated. As I was saying… Pay?"
Playing a Reacher
Reachers are secretive and often a bit quirky. They develop an almost personal relationship with their Reach, treating it like a friend and companion as much or more so than even their own party. They are possessive and live in fear of being separated from it. When making a Reacher, consider the story of how you came to acquire your Reach. Was it a newly created Reach born of a new and now abandoned Splinter? Was it once the Reach of a powerful territory, stolen and stolen again until finally it wound up in your hands? Perhaps your mother guarded it carefully from the time she knew what it was and passed it on her deathbed to her only child… you.Other Reaches
Not all Reachers behave the same way around Reaches outside of their own. Most consider them interesting, but not worth fiddling with (your own Reach is so much more… alive!). Some wouldn’t even go that far and have nothing but scorn or even disgust for other Reaches. However, there are some who would want nothing more than to study other Reaches and understand everything there is to know about them. The more you understand all the Reaches, the better you are able to understand your own. Of course, even those highly interested don’t tend to have any desire to trade or give up their own Reach for another. It’d be like giving up your child.Reacher Origins
Reachers come from an extremely varied quality and state of life before becoming Reachers, from noble to peasant, warrior to pacifist. They do all have something in common, however: They possess a Reach and have formed an almost supernatural bond to it. In many ways, the origin of the Reach is almost as an important part of the character background as the Reacher's personal backstory. Was it only recently discovered, and if so, was it for a newly created Splinter, or an older one that only recently found an owner? Has the Reach been in the control of one owner ffrom the beginning, or more? 10? More than that? Have the changes been peaceful and planned, or wrought with blood and conquest? And perhaps most importantly... How did the Reach change to become more or less bonded to a Reacher? Coupled with unique Reacher backgrounds, there are a variety of possible origins. Some ideas are listed below.Bequeathed | Enough years have passed since the Reachers first came about that some Reaches are now being handed down from one person to another. It's up to the player whether this was a known heirloom that the PC would acquire, or was passed by a noble mentor on a deathbed, providing answers to that notables mysterious life and successes is up to the player. |
Accidental | The PC was essentially somebody else before coming across the Reach. A scavenger perhaps, making a living off the ruins or destroyed kingdoms? Or was the PC a farmer who dug a little deeper than normal and stumbled upon a much greater treasure than any bit of land? Whatever the reason, the PC had no intentions of acquiring a Reach, and certainly was not expecting the bond with it. |
Unexpected | This Reach was sought out. It was a blood feud with a rival tribe, and the Reach was the prize. Or it was the booty a crew of Elven pirates had been seeking for over five years. The Reach was absolutely desired and perhaps even expected... But what was unexpected was the connection the PC would form with the Reach. What happened when that Reach was acquired? And did the Reacher have associates who also coveted the Reach? Perhaps they seek the Reacher still. |
Reacher Connections
Roll a d20 to select a connection option below, choose one directly, or make your own.1 | You've had an amulet since you were a small child, given to you by long lost parents, and have only recently discovered that it was actually a Reach. | 11 | You once spent 5 years trapped alone in a small Splinter. You will not be trapped again. |
2 | Even as your family's castle was being destroyed by a dangerous faction, your Reach was thrust into your hands to help you, and only you, escape. | 12 | You enjoyed the freedom of being an Airship pilot until the Splintering tore you away from it. Perhaps a Reach will give the same sense of freedom? |
3 | You've been filled with a sense of wanderlust since you were a small child, a desire to see places no one else has. | 13 | |
4 | Your life's ambition has been to visit the Whisperfen... and actually have a way to escape. | 14 | |
5 | During the Splintering, your brother was separated from you by the Pael. You swore you'd find him... Anywhere. | 15 | |
6 | For most of your life, you've felt that you don't belong... in this place, or even in this world. | 16 | |
7 | There are many treasures in the world, but you've heard of one that is so unique and special, you must have it. It's also impossible to get to. | 17 | |
8 | You have a baby sibling at home who had been left in your care when your parents died. You always need to get back to them. | 18 | |
9 | You had been a consumate gambler and won your Reach in a card game. But the other players think you cheated. | 19 | |
10 | You had been tracking down an old sage with secret information very dear to you... But she Reached a Splinter with no way out. Now you are trying to find her. | 20 |
Reacher Player Intrusions
As a Reacher, you may spend 1XP to use one of the following player intrusions, provided the situation is appropriate and the GM agrees. Bolt - You are boxed in and don’t see any way out. Make a abcd roll to Reach away from the scene. You remain within the same Splinter and may not be exactly where you’d like, but at least you got away. Grasp - Typically, Reaching involves sending you, yourself, or other objects away. When grasping, you pull something to yourself from the Pael that you need in the situation. This must be something you have had prior experience with. A Road Traveled - When Reaching, you walk a path through the Pael to the destination. Sweet-talk to the Reach and give it a little love to make that path short-and-sweet. Emerge from your path the moment you entered.Reacher Stat Pools
Pool | Starting Value |
Might | 7 |
Speed | 10 |
Intellect | 11 |
Reacher Tiers
A Reacher combines abilities curated from both the Explorer and Adept types, as well as a few others selected specifically around mobility, as that is the main advantage of a Reacher.First-Tier Reachers
First-tier Reachers gain the following abilities: Effort: You have 1 Effort. Fast: You have Edge 1 in Speed, and 0 in both Might and Intellect. Cyphers: You may possess up to 2 Cyphers. Your Reach does not count as one of these 2 Cyphers. Weapons: You can use light and medium weapons without penalty. You have an inability with heavy weapons; your attacks with these are hindered. Starting Equipment: Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items Limited Reaching (3 Intellect): You may use your Reach to travel a short distance provided you can see the destination. Requires an Action, and you may not take any other actions while Reaching. Special Abilities: Reachers may select from the Reacher Abilities chart below, drawn mainly from the explorer and adept list but with alternate types and flavors. References are noted below.1st Tier (Choose 3) | 2nd Tier (Choose 3) | 3rd Tier (Choose 3 |
Disrupting Touch** (183)
Hedge Magic** (149) Far Step (138) Phase Sprint (170) Legerdemain Opportunist Stealth Skills (186) Resonance Field (176) Danger Sense () Find the Way (140) Improved Edge (151) Knowledge Skills (157) No Need For Weapons (166) |
Curious (123)
Enable Others (133) Escape (136) Foil Danger (142) Range Increase (174) Travel Skills (193) Wreck Adaptation Defensive Phasing(127) Find an Opening (129) Get Away Surprise Attack |
TBD |
4th Tier (Choose 2) | 5th Tier (Choose 3) | 6th Tier (Choose 2) |
TBD | TBD | TBD |
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