Aquamarine
Aquamarine is the name of the summoning spell that draws out the legendary Ice Drake that will support its master in a magic battle. But Ice Drakes are creatures of a very rare encounter, seldom spotted and very difficult to capture, let alone locate. Unlike other summoning spells, elemental drakes such as the Ice Drake cannot be linked to a wielder simply by practicing this spell. Instead, the wielder who practices strongly with the Aquamarine summoning technique must get lucky when their spell does invoke properly and is capable of shifting the phasic dimensions of a nearby spatially located Ice Drake. Once called out, that wielder must then defeat the Ice Drake in a single battle, part of an ancient trial. If the wielder is successful in defeating the creature and doing so with honor, the Ice Drake will mentally link with that wielder and join their journey for the remainder of that wielder's days. Since Ice Drakes are attuned to ice elemental magic and water elemental magic, wielders seeking them look for the coldest, wettest, and darkest places on Earth. Even though the Sprawn Valley veil is the only place that can enable Leray magic, it is theoretically possible to attempt acquisition of an Ice Drake by traveling to the known ancient locations where they are closest to in relation to the magical dimension, while harvesting a magical source off a strong supply off of charged Leray crystals.
When Ice Drakes are summoned and tamed to be called out for assistance in battle, this special drake will dominate the air space and the air temperature in which the battle occurs, delivering devastating ice attacks while keeping the temperature of the area as low as possible, which can further amplify and power up more ice abilities for both the summon and the wielder. While the Ice Drake has an elemental weakness to fire elemental magic, these drakes are fully capable of employing creative solutions to any sudden attacks used against it. A strong summoning aura will be needed to control such a worthy summon.
Predecessor Spells: None
Evolutionary Forms: None
Evolutionary Forms: None
Effect
Support Form: Ice Drake Summon
Support Type: Summoning Spell
Glyphring: Summoning
Support Type: Summoning Spell
Glyphring: Summoning
Manifestation
The wielder charges a tremendous amount of MP energy, generating two strong cyan glyphrings that assists the summon into physical space is very large (25 meters diameter the smaller 1 meter glyphring forms in front of the wielder's hand while the larger glyphring forms very high up in the air to give the creature flight once the spawning is complete. Both of these glyphrings send out a kind of mist similar to ice sublimation, cooling off the areas around the glyphring. The wielder concentrates on spawning the Ice Drake while the ice glyphring forms over time becoming less transparent towards its completion. The Ice Drake from this spell is based on an endurance level system, which means the drake can be defeated in combat through HP reduction. Due to the long invocation period, it is easy to interrupt the wielder trying to summon with a strong enough attack. The Ice Drake knows a variety of powerful ice elemental spells that it will always use mostly in its own discretion. Wielders who are properly linked but not properly respected by these intelligent drakes may be ignored by their own summons and take make their own decisions wildly.
Upon integration and disintegration, the drake seems to form from tiny glowing ice crystal particles, millions of them all linking closely together until the Ice Drake's body forms. The body of this drake in question contains lots of unmelting ice crystals, which the drake can actually alter its form like water during intense moments to evade incoming attacks. The breath of an Ice Drake will instantly freeze water and many similar substances. Ice Drakes may be vulnerable to fire and somewhat to spirit elemental magic, but any ice attacks used against the Ice Drake will be absorbed for an increase in lost HP.
Ice Drake Parameters:
Endurance Level: 8 | Elemental Affinity: Ice Elemental | Average ME Level: 17,500
Known Abilities: Ice Beam (Greatly Enhanced with reduced MP Cost) + Ice Cannon + Smite + Icy Breath + Blizzard (Greatly Enhanced with reduced MP Cost) + Rain of Ice
Endurance Level: 8 | Elemental Affinity: Ice Elemental | Average ME Level: 17,500
Known Abilities: Ice Beam (Greatly Enhanced with reduced MP Cost) + Ice Cannon + Smite + Icy Breath + Blizzard (Greatly Enhanced with reduced MP Cost) + Rain of Ice
Source
Personal MP
Average MP usage: 56%
Average MP usage: 56%
Material Components
There are no spell bombs capable of summoning an Ice Drake.
Gestures & Ritual
Wielders wanting to use an Ice Drake must first spawn one from the summoning spell, and properly defeat the wild creature hoping to link it to their personal aura.
Related Element
Ice Elemental Magic
Effect Duration
Aquamarine will remain until it is unsummoned or defeated in combat.
Effect Casting Time
17 seconds for beginners.
Range
N/A
Level
Endurance Level Range: 7-10
Applied Restriction
Aquamarine can only be used every 2 hours, no exceptions.
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