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Armor Breaker

The user takes any meele weapon that they have, infuse it with a powerful aura of magical energy, and then throw that weapon with incredible speed towards their target. The idea of this attack creates a special effect from the thrown projectile, not only dealing magical damage and physical damage depending on what kind of weapon they have, but also piercing through any tough armor if it exists. The attack specifically deals heavy damage to such armor as well, turning the tide. If the weapon is long range use only, then its projectiles are infused with similar effects with slightly less power.     Predecessor Spells: Knife Toss 
Evolutionary Forms: None

Effect

Attack Form: Ranged Speedy Projectile
Attack Type: Magical + Free Form Physical Damage
  Glyphring: False

Side/Secondary Effects

While this spell does cause non-elemental magical damage, its true effects are to warp the auras around the used weapon to phase its object through any tough armor using a pre-determined detection algorithm. If the foe hit is heavily armored, this skill will increase dramatically in damage, whereas unarmored targets are less affected.

Manifestation

Free Form means that the physical damage aspect fully depends on which weapon is used. A pair of daggers for example can be infused with this special aura, reducing for the moment its slashing damage while amplifying its blunt physical damage instead. When thrown to the target, the daggers will activate the aura and phase through the object or person it hits.

Source

Physical kinetic inertia + Personal MP
Average MP usage: 16%
Material Components
This skill cost the variety of the weapon the wielder is holding, though that weapon will return to them after the auras dial away. Generated weapons cannot merge with this aura, and are invalid.
Gestures & Ritual
Control in special auras used to change the properties of physical objects and their data transmission through space.
Related Element
Magical + Free From Physical Damage
Effect Duration
The aura to the weapon(s) have a time limit of six seconds once activated, but the aura duration dies much faster when physical contact is made with something else.
Effect Casting Time
0.5 seconds for beginners
Range
Medium-Long Range
Level
Power Level: 7
Applied Restriction
Cannot be used with generated weapons, only primary weapons. Aura cannot be applied to staffs or limbs.

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