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Blaze Storm

Blaze Storm is a tough and unique ability to learn. Similarly seen with the Blizzard spell, Blaze Storm acts as an attack spell and environmental aura ability mixed into one. When the spell is invoked, there is a moderate delay period before the effects can take place. One the ability kicks in, the entire battlefield or environment (up to 700 meters if not contained by a Siriean dome) rapidly heats up to temperatures above 150 Fahrenheit, remaining this way for a long duration of time. During this period, moderate fire-elemental damage is gradually done to all target opponents on the field, while the heat itself becomes a hassle to handle in a new blazing environment that quickly forces all affected humans to sweat and struggle through the intense heat. With enough practice, the user of this ability can become resistant and eventually exempt from all damage done from their own Blaze Storm ability, but will still suffer from similar heat exhaustion by the change in environment. Other environmental spells can override Blaze Storm, but only if their relative power levels are high enough. This is a standalone spell.     Predecessor Spells: None
Evolutionary Forms: None

Effect

Attack Form: Full Area Temperature Induction
Attack Type: Environmental Aura + Fire Elemental Magical Damage
Glyphring: False

Side/Secondary Effects

The veil does not do much to prevent the effects of heat exhaustion from situations that Blaze Storm puts people in. It is theoretically possible for someone to experience a heat stroke from a powerful invocation of Blaze Strom.

Manifestation

Once Blaze Storm kicks in, the entire field alters the saturation and color filtering of the affected area. Wielders who are in this field who gaze up to the sky notice the color of the sky changing to a blazing orange with a haze effect. When used indoors, the ceiling begins glowing this color as if to act as a heat source for this heat, but this is all visual simulation. The visual disturbance of waves from the heat radiating upward from the heated ground is a real effect.

Source

Personal MP
Average MP usage: 32%
Alternative Source: 1 Hell Spell Bomb
Material Components
Alternativley, the wielder can make use of a Hell Spell Bomb , which simulates the same effect without the use of personal MP energy, other than the small amount needed to activate the orb. Using spell bombs limits the power level of this ability to a fixed area of 8, and a duration of 25 seconds.
Related Element
Fire Elemental Magic
Effect Duration
Delay Period: 15 seconds. Active Duration: 30 seconds (can be improved).
Effect Casting Time
Instant MP dispersion
Range
Full Area
Level
Power Level: 9.3

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