Bow Charge
Using a bow and arrow, the user shoots an arrow at their target to deal low level piercing damage. The user may also up the damage slightly by infusing magical energy into the arrow before firing it off. Bow Charge is either an action or a magic skill depending on whether magic is involved or not. Further training is required before a wielder can infuse elemental magical damage into a weapon or the arrow of the bow.
Predecessor Spells: None
Evolutionary Forms: Jagged Charge + Electric-Arrow + Spirit Arrow + Crystal Arrow + Volley + Part of Sonic Arrow
Evolutionary Forms: Jagged Charge + Electric-Arrow + Spirit Arrow + Crystal Arrow + Volley + Part of Sonic Arrow
Effect
Attack Form: Unguided Arrow Projectile
Attack Type: Physical Piercing Damage + Optional Magical Piercing Damage
Glyphring: False
Attack Type: Physical Piercing Damage + Optional Magical Piercing Damage
Glyphring: False
Manifestation
Without magical usage, the wielder simply primes the arrow into the bow while aiming at their target, and then fires. The speed of the arrow varies on many factors including which kind of bow is being used. With magical usage, the process is mostly the same, only this time, the entire arrow is infused with non-elemental magical energy to increase the damage level on impact, causing the arrow to glow before, during, and after its travel. Sometimes, wielders without a bow who know the skill will spawn a bow and arrow using an additional yellow generation glyphring.
Source
Physical kinetic launch + Personal MP
Average MP usage when powered: 2%
Additional MP usage from generation glyphring: 4%
Average MP usage when powered: 2%
Additional MP usage from generation glyphring: 4%
Material Components
A bow and arrow are required to use this skill. While arrows are generally created as temporary ammunition objects from magic, they cannot be used without a bow to handle them.
Related Element
Physical Piercing Damage + Optional Magical Piercing Damage
Effect Duration
0.4 seconds is the typical travel time from a fired arrow traveling 35 meters.
Effect Casting Time
The launch time of the arrow varies and depends on the holder. The damage infusion time from magic into the arrow should only take 0.3 seconds.
Range
Medium-Long
Level
Power Level: 1.5
Applied Restriction
If the wielder does not have a bow and arrow, this skill cannot be used, nor can most of its evolutionary spells.
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