Bullet Blitz
Bullet Blitz is a skill with two variations, one physical and one magical. In either scenario, the use of bullets under the protection of the Leray veil is not lethal nor deals heavy HP damage. Bullets phase through the body leaving behind short-lasting glowing circles and marks on the body relative to the entry and exit wounds, wounds which are imaginary while incurring real pain. In the case of Bullet Blitz, this skill utilizes two small sub-machine guns each with a capacity between 20 and 30 10mm rounds.
There are few sub-machine gun class weapons that will work with this skill, although the physical version of the skill involve no specific technique other than a rapid-fire barrage of the entire gun's capacity. While the skill most often uses a dual-wielding action of two SMGs, the physical skill can also use just one should that be the requirement. In addition, having no magical usage means that the gun and its subsequent ammunition is 100% real in composition, which makes this expensive.
As a result, a magical version of the same skill was created and installed through the veil, using generation glyphrings to create two SMGs into the wielder's hands, equipped and preloaded with 30 rounds each of 10mm rounds, (physical objects that are comprised entirely out of kinetic and thermal energy through Leray magic). In other words, the bullets are fake rounds while carrying the same effect and same force when used this way. In terms of MP usage, the skill requires almost no energy, most of it going to the generation of both SMG weapons and the auras linking their timed existence to the physical world through transitions.
The skill when using magic only requires the wielder to generate the weapons into their hands, both black metal SMGs disappearing again either after a time limit or when the magazines have been emptied. So there is room for variations to how the skill is executed from there.
There are few sub-machine gun class weapons that will work with this skill, although the physical version of the skill involve no specific technique other than a rapid-fire barrage of the entire gun's capacity. While the skill most often uses a dual-wielding action of two SMGs, the physical skill can also use just one should that be the requirement. In addition, having no magical usage means that the gun and its subsequent ammunition is 100% real in composition, which makes this expensive.
As a result, a magical version of the same skill was created and installed through the veil, using generation glyphrings to create two SMGs into the wielder's hands, equipped and preloaded with 30 rounds each of 10mm rounds, (physical objects that are comprised entirely out of kinetic and thermal energy through Leray magic). In other words, the bullets are fake rounds while carrying the same effect and same force when used this way. In terms of MP usage, the skill requires almost no energy, most of it going to the generation of both SMG weapons and the auras linking their timed existence to the physical world through transitions.
The skill when using magic only requires the wielder to generate the weapons into their hands, both black metal SMGs disappearing again either after a time limit or when the magazines have been emptied. So there is room for variations to how the skill is executed from there.
Predecessor Spells: None
Evolutionary Forms: Hitman
Evolutionary Forms: Hitman
Effect
Attack Form: Scattering Projectile Barrage
Attack Type: Physical Piercing Damage
Glyphring: Generation Only
Attack Type: Physical Piercing Damage
Glyphring: Generation Only
Side/Secondary Effects
Weapon discharge is very loud on the ears and can gradually damage hearing.
Manifestation
See basic description above. Generation glyphrings are always yellow, 13 ft. in diameter in this case. There are always two generation glyphrings used for this spell because the magic version will always require wielding two SMGs at once.
Source
Personal MP
Generation MP usage: 4%
Generation MP usage: 4%
Related Element
Physical Piercing Damage
Effect Duration
Fastest discharge is 2.1 seconds, but can be dragged out to 10 seconds. Both SMGs will exist for ten seconds when rounds are in their magazines.
Effect Casting Time
1.6 seconds for beginners
Range
Very Long (Bullets fall to gravity at real world rates)
Level
Power Level: 4
Applied Restriction
Requires the use of at least one SMG to use, two SMGs when using magical generation.
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