Calling of Light
Calling of Light is not an easy aura spell to master. This elegant generation of magic reacts with the distant starlight of a clear night sky, passively boosting the regeneration rate of MP reserves by a modest level. This thin but strong aura requires loads of practice along with mastered knowledge of other support auras for wielders to have a chance of invoking this spell. Calling of Light is a very effective and legal method of quickly restoring lost MP reserves during a battle, all while passively continuing to fight. This particular aura does not require additional passive focus to function once it has been activated. But the MP regeneration effects are also not instantaneous; it takes some time for the cycle to complete, time that can be used from the opponent to strike back. This is a standalone aura.
Predecessor Spells: None
Evolutionary Forms: None
Evolutionary Forms: None
Effect
Support Form: Starlight MP Regeneration
Support Type: Support Aura
Glyphring: False
Support Type: Support Aura
Glyphring: False
Side/Secondary Effects
Because MP energy is being regenerated at a quicker rate, the wielder being affected by this aura may feel rejuvenated or restored despite the lack of effect on HP levels. This is because MP gives that wielder more resilience to pain and damage should it be stored up before being placed into spells.
Manifestation
The aura in question is thicker and stronger, shining with a cyan coloration while tiny particles move in and around the aura with stunning visual effects. This aura remains stable the entire time, lasting for an average time of 45 seconds.
Source
Personal MP + Environmental Factors
Average MP usage: 10%
Average MP usage: 10%
Gestures & Ritual
As stated before, Calling of Light is no easy spell to master. Lots of practice with other lower level auras is needed before mastering this spell may even be possible in the first place. The wielder must be capable of completly focusing their mind, and sensing the distant starlight in the night sky, including all of the other stars that seem invisible, only blocked out by the surrounding light pollution. Many with a stronger affinity or loving attitude towards the night cycle of each 24-hour rotation appear to master this skill a little quicker, thought to occurr because of their natural appriciation towards the stars.
Effect Duration
Average is between 45 to 70 seconds. Minimum duration is 30 seconds, while maximum duration is 2 minutes. More practice can increase the aura duration, as well as the regeneration level (effectiveness). The longer the aura lasts, the more MP is restored.
Effect Casting Time
2.7 seconds
Range
N/A
Level
Regeneration Level: 70% to 80% (Per minute)
Applied Restriction
While the presence or phase of the moon does not affect this spell, there are three factors that need to be met before Calling of Light can successfully be invoked, other than general practice with aura spells. The first condition and second condition are all environmental; time of day and clarity of the weather. There must be minimal cloud coverage over the sky in the general area during night fall for the starlight to become visible. The aura of this spell will auto detect whether or not the time of the night is appropriate, failing to start if attempted during the day time. If there is cloud coverage or other weather obscurities, the aura will properly power on, but fail to have any effect on the wielder, wasting precious MP energy. The third condition about this spell is that Calling of Light can only be used once every hour interval. This means that if attempted, a wielder can only use Calling of Light once, and then not again for another hour. The use of this spell has some residual effect on the body, preventing its proper use the next time; thus the veil prevents the overlap from occurring. This is yet another reason why the spell is hard to master. If successful in practice, one would need to wait a full hour for another practice attempt.
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