Chain of Unity
Chain of Unity is another kind of combination sequence that requires immense practice and synchronization between two wielders. Just like demonstrated in Team Strike, Danny and Taylor managed to come up with an alternate combination skill together, something even more powerful and devastating than before, despite the elevated level of practice and exclusivity involved with the nature of some of these invocations.
The chain starts off when Danny and Taylor both invoke Void Edge on themselves. During this process, they hold hands and share personal auras with each other. Normally, Void Edge enables the automatic theft of MP energy from the wielder who has Void Edge during any physical contact with another. But because Danny and Taylor are both using Void Edge at the same time, this physical contact enables an unexpected and unusual sharing of real time MP energy between each other's own magic circuits, which in total does not diffuse their MP counters since it is being shared with each other. This thought to be impossible sharing of magical circuits means that the total ME potential for spells used during this sharing may be higher than what was previously possible.
At the same time of this hand holding, Danny Mason invokes the Trace ability, which given what is known about Trace sharing, the physical contact with Taylor allows Danny to share the Trace aura or Trace ability with Taylor temporarily. Having both shared Trace allows them move around the field without letting go of each other while sensing all other forms of magic, creating a natural effective sense of dodging and repositioning for the next phase of the ability.
While this next phase enables different potential variations, Danny and Taylor invoke particular elemental infusion spells with their best weapons while holding hands with their free limbs, causing this invocation to become greatly boosted and powered up without the use of the Molecular Boost ability. Danny invokes Crimson Edge using just the one Seeker T-Sword saber, infusing the blade with fiery energy and another segment with ethereal elemental energy at the same time. Taylor invokes Frost Blade with her long sword, while adding a wind elemental attribute to the blade. Once this energy is charged, Danny and Taylor let go of each other, and take turns unleashing their new powers.
Taylor slashes her saber forward while at range with the enemy, a means of distributing this energy through instant relocation techniques that instantly spawn a powered up Cold Spin spell right on top of the target. This invocation deactivates the infusion to the blade, but also strongly improves the total power level of this Cold Spin past the protection level of the veil.
Danny slashes his saber forward while at range with the enemy, creating two simultaneous effects. The first simulates a single Splice line traveling forwards towards the enemy, a Splice line that has also been infused with a powered up infusion of fire elemental magic. At the same time, the released ethereal elemental energy automatically generates one of Danny's most devestating spells, Sonic Dome. The Sonic Dome spawns instantly, trapping the enemy inside and unleashing the full payload swiftly, causing instant inturruption on top of impossible pain through a chain reacted resonance of noise breaking the barrier set out by the veil. This double invocation removes the infusion from the Seeker T-Sword, but by this point the damage is already done. The combination of these powered up attacks should prove devestating if not deadly, and all while only using the Leray magic format through an odd series of connections and team worth protocals that have never been duplicated by anybody else.
Effect
Attack Form: Ranged Customized Team Combination Attack
Attack Type: Boosted Fire, Ice, Wind, and Ethereal Elemental Magical Slashing & Piercing Damage + Sonic Resonance
Glyphring: False
Attack Type: Boosted Fire, Ice, Wind, and Ethereal Elemental Magical Slashing & Piercing Damage + Sonic Resonance
Glyphring: False
Side/Secondary Effects
Due to several points of elevated power levels within attack spells, this team skill will cause real time damage to targets. And due to the use of a powerful Sonic Dome, damaged hearing to the target is expected.
Manifestation
See description above.
Source
Shared Personal MP
Average MP usage: 36%
Average MP usage: 36%
Discovery
In their fight against Immersa Azerbond, Danny Mason and Taylor Feer had to develop several techniques that would prove capable of taking down such a powerful wielder. Chain of Unity is one of these techniques. It is theoretically possible for other pairs of wielders to pull off this unofficial invented ability, but very difficult due to the involved necessity of understanding each other's tactics and personal auras. Due to the involvement of Trace, it is not possible for another pair of wielders to invoke this exact variation of the skill.
Gestures & Ritual
There are a lot of strange physical movements that almost appear like a dance shared between two wielders during this lengthy execution of a powerful team spell.
Related Element
Boosted Fire, Ice, Wind, and Ethereal Elemental Magical Slashing & Piercing Damage + Sonic Resonance
Effect Duration
About 12 seconds.
Effect Casting Time
Variation expectancy: 25 seconds
Range
110 Meters
Level
Power Level: 40
Applied Restriction
It is very easy to mess up the proper invocation and the impact of this spell without the correct practice, synchronization, and invocation.
Comments