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Crimson Flare

Crimson Flare generates a powerful magical sphere in front of the wielder with a strong orange glow of heat, a diameter of 2.6 meters, and a devastating payload once it engulfs the targets by floating towards the position. The Crimson Flare spell always seems to have mixed popularity because of the serious difference between its ability to deliver heavy damage and pain to the wielder, and the abysmally slow travel speed. It doesn't take long to spawn a Crimson Flare sphere, but this large sphere can be easy to avoid because it takes 4 seconds just to travel 35 meters in the air. If this sphere does swallow the target, that person will instantly begin suffering intense burns and non-elemental magical damage over a brief duration of time, since the sphere needs to fully pass them for the effects to begin subsiding. This sphere also phases through most solid objects, so blocking is most often out of the question. Many wielders switch it up by spawning three Crimson Flare spheres instead of just one, creating a 3-prong angular distribution effect, thus reducing the area of space valid for evading any one of the three large spheres of magic. This is a standalone spell.     Predecessor Spells: None
Evolutionary Forms: None

Effect

Attack Form: Slow Moving Spherical Projectiles
Attack Type: Fire Elemental + Non-Elemental Magical Damage
Glyphring: True

Side/Secondary Effects

May cause first degree burns. Taking damage from this sphere will cause a fair degree of pain.

Manifestation

The glowing orange glyphring forms in front of the open palm of the user's hand when executing the magic, retaining a similar color to the giant sphere that spawns shortly after in front of the user. Once created, this hot sphere of energy slowly traverses through the air without being affected by gravity, and follows its linear path until there is nowhere else to go. This sphere has no homing properties, so it is rather easy to avoid given its speed. The Crimson Flare sphere is easy to distinguish from other magical spheres both because of its 2.6 meter diameter and its defined glow, making a low buzzing sound from the energy slowly pulsating out of it. Once a person is swallowed by this sphere, the projectile does not change speed or direction for even a second, leaving the target to sustain damage over the period of about 1.5 seconds. Fire elemental magic is not necessarily a large portion of this ability, but it retains the ability to inflict first degree burns nonetheless. Wielders can chose to spawn three of these at once for the cost of some power level and more MP energy.

Source

Personal MP
Average MP usage: 22%

Discovery

Many training to become Leray elites attempt to master this spell as well as effective ways of resolving the main disadvantage of the spell in question. Crimson Flare was thought to initially be discovered by a private instructor hoping to come up with a good training spell. Crimson Flare moves slowly, giving wielders plenty of time to counterattack. But it also packs a serious punch, giving those wielders plenty of incentive not to mess around.
Related School
Advanced Level classes for all schools attempt to train with this ability.
Related Element
Fire Elemental + Non-Elemental Magical Damage
Effect Duration
8.75 Meters per second (for advacned wielders)
Effect Casting Time
1.2 seconds for beginners
Range
99 Meters
Level
Power Level: 6

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