Crystal Arrow
By shooting a single arrow with a tip made out of crystal, magical energy is stored in that crystal, adding slight magical damage upon impact with the piercing damage of the impact. However, crystal arrows are often known for their design to explode shortly after impact, adding a massive amount of explosive damage that can even be used against an armored opponent.
Predecessor Spells: Bow Charge
Evolutionary Forms: None
Evolutionary Forms: None
Effect
Attack Form: Unguided Arrow Projectile
Attack Type: Physical Piercing Damage + Non-Elemental Magical Damage + Optional Physical Explosive Damage
Glyphring: False
Attack Type: Physical Piercing Damage + Non-Elemental Magical Damage + Optional Physical Explosive Damage
Glyphring: False
Side/Secondary Effects
This skill doesn't do a lot in terms of damage or pain, unless the crystal is armed to explode shortly after impact, which has a high effectivness on armored targets.
Manifestation
While the initial form is similar to Bow Charge, the wielder creates an artificial arrow with the tip made out of a sharp crystal edge, typically in the shape of a clear pointed heart. The crystal arrow is infused with a very small amount of non-elemental energy, used to increase the impact and force against any hard or metallic object so that it may pierce through tougher armor. While the explosive aspect is optional, most wielders add this into the crystal, using an invisible internal aura with a time-delay upon impact that will cause this crystal to explode, often in ways that damage or destroy armor plating. This explosion does not occur if impact is not made.
Source
Source: Physical kinetic launch + Personal MP
Average MP usage (without explosive infusion): 6%
Average MP usage (with explosive infusion): 12%
Additional MP usage from generation glyphring: 3%
Average MP usage (without explosive infusion): 6%
Average MP usage (with explosive infusion): 12%
Additional MP usage from generation glyphring: 3%
Material Components
A bow and arrow are required to use this skill. While arrows are generally created as temporary ammunition objects from magic, they cannot be used without a bow to handle them.
Related Element
Physical Piercing Damage + Non-Elemental Magical Damage + Optional Physical Explosive Damage
Effect Duration
0.4 seconds is the typical travel time from a fired arrow traveling 35 meters. After the arrow impacts, the time delay until explosion is typically 4 seconds.
Effect Casting Time
The launch time of the arrow varies and depends on the holder. The damage infusion time from magic into the arrow should only take 0.3 seconds.
Range
Medium-Long
Level
Power Level Range: 5 to 7
Applied Restriction
If the wielder does not have a bow and arrow, this skill cannot be used.
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