Drain
Drain generates a totally invisible aura around the target or opponent, most of which retains location from the ground up. Once the aura is ready to drain their target, the wielder activates the rest of the spell, which causes the aura to phase and warp inside of the person's connective HP reserves, sapping away life energy. That aura then becomes visible as it collects such energy, transforming from an aura quickly into a bright blue spheres about the size of a closed hand. This sphere then swiftly flies back to the wielder, who then clashes with the spheres to absorb the stolen energy. In this case, the target is drained of their HP, while the wielder reabsorbs that energy to themself, replenishing their lost HP. Basically, the wielder's MP energy is used to generate a 'drain' that steals HP from their enemy and absorbs all of that stolen energy in the form of HP. This spell can also be used successively. For all invocations regardless of practice, Drain is designed to steal and absorb a set amount of HP damage at 5% HP, while costing that wielder a fixed level of exactly 10% MP every time.
Predecessor Spells: None
Evolutionary Forms: Drainga
Evolutionary Forms: Drainga
Effect
Attack Form: HP Draining Attack
Attack Type: Invisible Aura Drain
Glyphring: False
Attack Type: Invisible Aura Drain
Glyphring: False
Side/Secondary Effects
If used when the caster has 100% HP reserves, if mastered enough, the HP reserves can actually exceed 100% and rise to 105%, but no greater than 105% from this spell.
Manifestation
See description above. Because the aura always forms from the ground up onto the targeted wielder every time, despite the difficulty to jump out of the effective range in time, it is possible to dodge drain with extensive practice doing so.
Source
Personal MP
Fixed MP usage: 10%
Fixed MP usage: 10%
Related Element
Invisible Aura Drain
Effect Duration
Once the aura begins to spawn, there is a 0.5 second window to dodge if one has not done so already. Once activated, the HP drain is instantaneous, and the glowing orb of absorption flies back to the wielder with a standard bolt speed.
Effect Casting Time
1.7 seconds for beginners.
Range
200 Meters (to target and spawn), Aura range is only 1 Meter.
Level
HP Drain Level: 5%
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