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Drainga

Drainga is the upgraded version of the spell Drain. Drainga generates a totally invisible aura around the target or opponent, most of which retains location from the ground up. Once the aura is ready to drain their target, the wielder activates the rest of the spell, which causes the aura to phase and warp inside of the person's connective HP reserves, sapping away life energy. That aura then becomes visible as it collects such energy, transforming from an aura quickly into a bright blue spheres about the size of a closed hand. This sphere then swiftly flies back to the wielder, who then clashes with the spheres to absorb the stolen energy. In this case, the target is drained of their HP, while the wielder reabsorbs that energy to themself, replenishing their lost HP. Basically, the wielder's MP energy is used to generate a 'drain' that steals HP from their enemy and absorbs all of that stolen energy in the form of HP. This spell can also be used successively. For all invocations regardless of practice, Drainga is designed to steal and absorb a set amount of HP damage at 10% HP, while costing that wielder a fixed level of exactly 20% MP every time. As one can easily guess, Drainga simply uses more MP energy to steal more HP energy in one single invocation, rather than using Drain two times. But one factor that is also upgraded is the invisible circular aura range at which the target is drained from. This means the person trying to dodge this will have to leap even further away in order to mount a successful evasion. However, the invocation period is also somewhat increases because more MP energy needs to be executed at the same time.
 
Predecessor Spells: Drain
Evolutionary Forms: Part of Dark Lite

Effect

Attack Form: HP Draining Attack
Attack Type: Invisible Aura Drain
Glyphring: False

Side/Secondary Effects

If used when the caster has 100% HP reserves, if mastered enough, the HP reserves can actually exceed 100% and rise to 110%, but no greater than 110% from this spell.

Manifestation

See description above. Because the aura always forms from the ground up onto the targeted wielder every time, despite the difficulty to jump out of the effective range in time, it is possible to dodge Drainga with extensive practice doing so.

Source

Personal MP
Fixed MP usage: 20%
Related Element
Invisible Aura Drain
Effect Duration
Once the aura begins to spawn, there is a 0.5 second window to dodge if one has not done so already. Once activated, the HP drain is instantaneous, and the glowing orb of absorption flies back to the wielder with a standard bolt speed.
Effect Casting Time
2.3 seconds for beginners.
Range
160 Meters (to target and spawn), Aura range is only 2 Meters.
Level
HP Drain Level: 10%

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