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Electro Ball

Electro Ball is one of the most common low-level elemental spells because of how easy it is to use, and its requirement of mastery before progressing on to other common though more powerful spells of this caliber. Electro Ball simply generates the Electric-type glyphring around the user's wrist, and from the center, fires a high-speed unguided projectile of concentrated electrical energy.     Predecessor Spells: None
Evolutionary Forms: Lightning Strike + Shock Wave

Effect

Attack Form: Ranged magic projectile
Attack Type: Electric Elemental Magical Damage
Glyphring: True

Side/Secondary Effects

Electric elemental magic has the unique damaging property of a temporary jolt-hold, an effect that paralyzes and electrocutes the opponent at the same time if hit, for a duration that can be long lasting while HP id decreased over that time. The after effects of an electric attack vary. Many who are hit suffer the issue of their body's entire nervous system entering an excited state, which increases their adrenaline and their forced response time, however creating a highly uncomfortable situation in which logical thinking is more difficult. Others come out of the effect feeling totally drained, the nervous system going in the opposite of an excited state. The entire body heats up more if the duration of the attack is longer. And on rare occasions, temporary movement paralysis can be caused by electric attacks, making impossible for the affected person to move.

Manifestation

A concentrated sphere of electric energy whirling through the air a high rate of speed. Electro Balls travel fast and strike hard.

Source

Personal MP
Average MP usage: 6%
Related Element
Electric Elemental Magical Damage
Effect Duration
0.4 seconds is all it takes for an escaped Electro Ball to travel the distance of 35 meters. The pain from a direct hit lasts longer. Once hit, the target is electrocuted over time for a duration of 1.1 seconds.
Effect Casting Time
3.7 seconds for beginners
Range
Any
Level
Power Level: 2.5

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