Exa-Plasmosis
Exa-Plasmosis is a variant of Tri-Fire. This spell converts the three fiery bolts of magic including its connected glyphring to retain the extra property of altered plasma energy. In terms of Leray magic, plasma or plasmatic energy is a combination of fire elements and electric ions collecting and splitting apart at the same time from the Leray veil through multiple indirect conversions. Plasma is not considered to be an elemental attack, though still separate from the other classified elements of Leray magic. When these three spheres of fire are converted into plasmatic bolts, they will intensify in damage and pain rating while conserving MP energy immensely, making this the ultimate energy-saving bolt attacks.
Predecessor Spells: Tri-Fire
Evolutionary Forms: None
Evolutionary Forms: None
Effect
Attack Form: Homing Projectile Barrage
Attack Type: Fire Elemental Magical + Plasma Damage
Glyphring: True
Attack Type: Fire Elemental Magical + Plasma Damage
Glyphring: True
Side/Secondary Effects
This kind of heat from the spell is known to commonly inflict first degree burns if contact is made to bare skin.
Manifestation
The red fiery glyphring that forms is the same size as the one in Tri-Fire, but this glyphring quickly changes in color once the MP energy gets involved, changing to a mix between green and purple wavy mixes. The bolts that launch in this spell are also retaining the same color, but emit a lot more heat and steam from each bolt. The air around each bolt becomes wave with radiation-like effects as they travel through the air. These bolts travel at a slightly reduced speed since they are somewhat larger in size.
Source
Personal MP
Average MP usage: 20%
Average MP usage: 20%
Related Element
Fire Elemental Magical + Plasma Damage
Effect Duration
1.3 seconds is all it takes for an escaped Plasma Bolt to travel the distance of 35 meters. The pain from a direct hit lasts longer.
Effect Casting Time
5.5 seconds for beginners
Range
Medium-Long
Level
Total Power Level: 9
Comments