Flashpoint
Flashpoint generates a strong white aura of magic around the user, giving them a strong exponential amplification in movement speed when the aura is being expended. Flashpoint is used to enable wielders with the ability to dash from one location to the next within a flash of time, their bodies in travel resembling a flash of light before briefly delivering a punch or body slam against an opponent. The aura in a way supports speed, but also adds to physical blunt damage by use of minor damage amplification. Most of the damage is physical, boosted and assisted by the increased kinetic speed generated by the aura. As soon as a single hit is made, the aura dials away, decreasing the kinetic movement swiftly and shifting that balance into a single hit. Flashpoint is not easy to accomplish, and requires steady balance all the way through.
Predecessor Spells: None
Evolutionary Forms: Flash Kick + Flashpoint Strike + Smite
Evolutionary Forms: Flash Kick + Flashpoint Strike + Smite
Effect
Attack Form: High Speed self-propelled Punch/Body Slam
Attack Type: Non-Elemental Magical Blunt Damage
Glyphring: False
Attack Type: Non-Elemental Magical Blunt Damage
Glyphring: False
Manifestation
The strong white aura surrounding the wielder doesn't last for long. Contrary to the effects of Rush Assault, this aura does not allow the wielder to run at an impossibly fast speed. The wielder jumps into the air, and then accelerates their velocity in order to shoot towards the opponent.
Source
Personal MP
Average MP usage: 10%
Average MP usage: 10%
Related Element
Non-Elemental Magical Blunt Damage
Effect Duration
Once the aura is unleashed (acceleration begins), the transitional movement occurrs at the speed of light. The aura itself can linger for only four seconds prior to activation.
Effect Casting Time
Instant
Range
85 Meters
Level
Power Level: 6.7
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