Flying Guillotine
The user throws their available daggers at the target, giving them a magical spin with high speed which creates a circular disk that become large and hard to avoid. The damage is inducted from the slashes of the daggers, and the magical damage infused with it, but the amount of hits increases with the length of the opponent is caught in there.
Predecessor Spells: Knife Toss
Evolutionary Forms: Drilling Fate + Shotwhirl
Evolutionary Forms: Drilling Fate + Shotwhirl
Effect
Attack Form: Flat Radial Projectile Boomerang
Attack Type: Non-Elemental Magical Slashing Damage
Glyphring: False
Attack Type: Non-Elemental Magical Slashing Damage
Glyphring: False
Manifestation
Damaging and transformation auras are fused into both dagger blades. Once thrown with a very small delay, the daggers (if thrown right) will cross each other’s' paths and create a circular red and black disk of damage that almost looks like a miniature black hole if viewed from above. This circular arc then acts as a Frisbee-projectile, continuing to attack and drill through the target. After the target is hit it penetrated, the circular disk then returns to the user's direction from the same path it traveled, potentially scoring another collection of hits on its way back. Once returning to the user, the circle of damage aura deactivates so that there is no risk of friendly fire to the skill user.
Source
Physical kinetic inertia + Personal MP
Average MP usage: 11%
Average MP usage: 11%
Material Components
Small knives or dagger blades are required. Artificial blades can be spawned, but generation glyphrings for this skill cost 4% MP.
Gestures & Ritual
Well-aimed throw with prior practice. The method of dagger tossing is more difficult with this skill because both daggers need to have opposite directions with perfectly inverse angles when thrown, while a spinning inertia needs to be applied as well.
Related Element
Non-Elemental Magical Slashing Damage
Effect Duration
3-4 seconds post invocation
Effect Casting Time
1-2 seconds for beginners
Range
Medium-long range
Level
Power Level: 4.5
Applied Restriction
In most cases, even with the ability to phase in artificial daggers using generation glyphrings, this spell is very hard to use with a different design or size of daggers for the user given their prior practice. Thus, the initial carry of dagger blades as an official primary weapon is needed before this skill can be attempted.
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