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Horrordime

Simply stated, Horrordime is the literal definition of a strong anti-aura, its function to shut down and totally disrupt the aura of an opponent from virtually any distance instantly. While extremely difficult to learn and master, this costly spell enables the user to quickly dispel any existing auras against their opponent, while keeping their own alive. This spell is simply useful in disrupting any useful enemy support auras from continuing its effect. This ability also has the added effect to the target of preventing new auras from occurring for the next twenty-five seconds, which can be useful in preventing aura usage for rapidly invoked spells such as Healing Aura. Horrordime can shut down any personal magic aura on any person, but it won't work on multiple targets at a time, nor can it effect environmental support spells.
 
Predecessor Spells: None
Evolutionary Forms: None

Effect

Attack Form: Aura Disruption
Attack Type: Anti-Aura
Glyphring: False

Side/Secondary Effects

The targeted wielder hit by Horrordime will be unable to invoke their own aura spell for an average time of 25 seconds. Wielders mastering Horrordime who upgrade their ability through years of practice can increase this particular duration for a maximum time of 45 seconds.

Manifestation

The one using Horrordime will have their hands glowing white for a brief moment, but that is about the most visualization seen with this mostly invisible aura disruption spell. The target's aura will collapse around them when they are affected.

Source

Personal MP
Average MP usage: 45%
Gestures & Ritual
Must be capable of charging about 50% MP energy almost instantly, while discharging that stored energy even faster.
Effect Duration
Instant aura shutdown, enemy aura blocking between 25-45 seconds.
Effect Casting Time
Instant
Range
Any
Level
N/A
Applied Restriction
Cannot affect environmental aura spells, or any other spells that are not using a personal aura. Does affect anti-aura spells, and can shut down the user's own auras if needed.

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