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Jagged Charge

Especially effective when using a stronger bow such as a Marine Eagle , Jagged Charge enables the user to suddenly multiply their pre-launch arrow count by generating a temporary weapon modification attachment, which as the name suggests, multiplies the amount of arrows fired from one to ten. In the process, as MP consumption goes up, the attachment orientation and composition enables the user to save about 10% MP that would be used firing ten arrows individually at a time. And naturally, the hit-ratio and impaling damage is improved. The amount of MP usage needed between undercharging and overcharging the spell varies greatly here, while using more MP energy generally increases the Power Level per hit.
 
Predecessor Spells: Bow Charge
Evolutionary Forms: None

Effect

Attack Form: Unguided Arrow Projectile Barrage
Attack Type: Physical Piercing Damage + Magical Piercing Damage
Glyphring: False

Manifestation

The initial manifestation is similar to that of Bow Charge. But once the rest of the magic gets used, the entire weapon begins its transformation, using generation magic to temporarily modify the entire bow to grow additional catapults that are attached to the same weapon and the same singular trigger. This transformation is beautiful but difficult to master, and is used to fire multiple projectiles at once while all of them are infused with magical damaging auras for extra damage. These auras can be made more or less powerful. All eleven arrows will fire simultaneously, concentrated to a semi-wide area of targeting.

Source

Source: Physical kinetic launch + Personal MP
Average MP usage range: 8% to 13%
Material Components
A Bow and Arrow weapon is required to invoke this skill.
Gestures & Ritual
The transformation of the weapon through this spell can be lengthy during the first few uses, and requires a constant connection between the weapon's new aura and the magic aura of the wielder using the spell; concentration and patience.
Related Element
Physical Piercing Damage + Magical Piercing Damage
Effect Duration
0.4 seconds is the typical travel time from a fired arrow traveling 35 meters. This will vary depending on which weapon is used.
Effect Casting Time
While damage infusion to the arrow is instant, the weapon transformation is not. Upon the first few uses of the skill, the average transformation time is 8 seocnds. After a lot more training, this can be lowered all the way down to 1.7 seconds.
Range
Medium-Long
Level
Power Level Range: 4 to 6
Applied Restriction
This skill requires a bow and arrow, and cannot be used from a bow that has been generated using a generation glyphring.

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