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Juvinile (Juvenile)

With a rapid invocation and a costly magical aura assisted with a fast glyphring, a special symbol known as the Juvinile is drawn into the ground under the target, with a radius twice the size of Star of Darkness. This holographic symbol, before it even finishes drawing unleashes the payload going from the outer layer inward, trapping in the prey from escape. The payload begins with a vertical laser barrage of ultimate power levels and pain infliction, followed by two draining photons that phase up from below the ground and home into the target, finally followed by a systematic barrage of electrical arcs from eight sides holding the target all at once for 2.7 seconds. The only downside to this spell is that if used at close range, damage to the user can occur as well. This ability is highly effective and designed to easily trap a person inside of the payload designation area. Anyone trying to escape will have to dive through a vertical cylindrical wall of electrical arcs, which hold one in place the moment electrical damage is taken anyway.
 
Predecessor Spells: Thunder Strike + Laser Storm + Creshendo + Star of Darkness + Power Drain
Evolutionary Forms: None

Effect

Attack Form: Vertical Area Laser and Electrical Barrage + Power Drain
Attack Type: Electric Elemental + Non-Elemental Magical Damage + Laser Damage
Glyphring: True

Manifestation

The Juvinile symbol that is drawn on the ground is twice the size of Star of Darkness, and in some way relies on a similar delivery system of that spell. The drawing of this customized magical symbol is an equilateral triangle with solid lines drawn through the triangle at specific angles and curved lines near the edges of the entire area of effect, all bright red in color. When the light of this symbol intensifies, the edges of the area become closed off by several constantly flowing vertical electrical arcs that extend to the height of 9 meters, trapping a target in. During the remainder of the first two payloads, these electrical arcs and the size of the circle itself slowly and gradually move inward towards the center of the zone, closing in on the person as they stand in the center. The first payload involves a powerful barrage of red lasers similar to the Laser Storm spell. After this, two blue photons of magic phase up from the ground and home in on the target, causing little to no damage while draining a large chunk of stamina and MP energy reserves, similar to the Power Drain spell. Just a short moment after this, the electrical walls will have closed into the center, using at least eight different electrical arcs at once to electrocute the target for a fixed duration of 2.7 seconds before the spell finally ends. All of this combined deals heavy HP and MP damage with a single invocation, and therefore is considered highly effective. The only downside is the costly MP supply needed to activate the spell.

Source

Personal MP
Average MP usage: 42%

Discovery

Danny Mason invented the Juvinile spell all on his own by combining multiple phases of multiple spells, inventing a very powerful ability that has an ultimate collective power level and overall effect.
Related Element
Electric Elemental + Non-Elemental Magical Piercing Damage
Effect Duration
10.2 seconds
Effect Casting Time
5 seconds for beignners
Range
Spawn Range: 100 Meters, Initial Effect Area: 5 Meters
Level
Collective Power Level: 13

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