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Kafire

Kafire is one of the few but interesting Anti-Aura spells that can have both a positive and negative impact on any user. Kafire generates a strong partially transparent dark green aura around whoever is targeted. This aura remains on that person for a fair duration of time. The effects dramatically reduce the target's MP charge-up rate, or dramatically increase the amount of time it takes to charge up MP energy for any and all magical spells and skills. This works against targeted wielders because any ability that takes even just 10% of MP will not be invoked as quickly as before. The reduction in charge-up rate is always fixed to one third of the person's natural MP charge-up rate. Better said, the aura increases the 'Invocation Speed' for all spells to exactly 300%, meaning it takes 3 times longer to invoke any magical spell.

But there is one other effect, one seen as more positive because of what it can allow that same targeted wielder to accomplish under special scenarios. While MP charging rate is cut down, so is that person's MP cost for all magical spells. The aura works disrupting the natural pathways of magical circuits in a non-harmful way, which is why the charging speed slows down. But because of this process, MP energy that is put behind any spell can overlap existing pathways, allowing for more MP energy to be conserved in the process of each invocation. The measured effect is 200% MP conservation, or one half the MP cost for all magical spells of any kind. This means that all magic spells can be invoked at only half the cost, provided they are invoked during the effects of this anti-aura. So Kafire actually has a positive and a negative effect running at the same time. Wielders who use this on others must keep in mind that their reduced MP charging speed must be taken advantage of quickly, preferably during a situation that the target MP energy is low. Alternatively, Kafire can be used on one's self instead, granting the same effect with the intension to capitalize on the fact that all spells only cost half the normal MP asking price. Kafire does not affect the wielder's ability to control or sustain multiple spells at one time, so there may be room to combine a prolonged charge-up period and low MP cost with a specific strategy or spell combination to maximize the effects of Kafire as an advantage rather than a disadvantage.


Predecessor Spells: None
Evolutionary Forms: None

Effect

Attack Form: Energy Charging Disruption
Attack Type: Anti-Aura
Glyphring: False

Manifestation

See description above. Can target self.

Source

Personal MP
Average MP usage: 24%
Effect Duration
40 seconds (can be improved to 70 seconds)
Effect Casting Time
0.9 seconds average
Range
Any
Level
Set Target MP Conservation: 200% | Set Target MP Charge-up Duration: 33%
Applied Restriction
This ability seems to fail if targeting a wielder who already has any aura activated that specifically affects their MP charge-up time, such as Dualcasting and Blitz.

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