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Lunar Infusion

Lunar Infusion is the secondary phase of the unofficial Lunar Infusion attack skill, coming after the Lunar Charge is finished and Zantos is ready to unleash this charged lunar power in full. When charged, Zantos discharged all of this charged lunar energy directly collected from the moonlight at once, generating a strong and very wide vertical beam of lunar light and lunar energy more powerful than anything. However, this beam of lunar energy is not exactly destructive in its format. Instead of blasting or destroying objects, this beam of energy is designed specifically to intrude and enter the magical circuits of any other magically capable creature. So when a human target is blasted by this strong discharge of magic, they are instead charged up with this lunar magic infusion, hints the name infusion. The process invades that wielder's personal ME levels with a surge of lunar magic at a very rapid pace over the course of several seconds, overloading the limitations of their own magical circuits, magical aura, ME levels, and potential constraints of nature. The effects are similar to dramatically and rapidly charging and overloading a person's maximum ME levels with pure lunar energy ten times over, which when done just one cycle is deadly enough. Zantos knows that most humans cannot handle a small amount of surged lunar energy, and uses this ultimate kill technique to finish an opponent. Make no mistake, a direct hit from this skill is always 100% instantly fatal to any biological target, no matter what. There is no way to survive a single hit from this infusion, even allegedly for those who are marked with Lunastasis.

Effect

Attack Form: {Summon Ability} Lunar Magic Infusion + ME Overload
Attack Type: Lunar Magical Damage
Glyphring: False

Side/Secondary Effects

The chances of surviving this infusion is zero percent.

Manifestation

This blinding blue beam of light warps the visual space of the charging location itself, and is released onto the field with full target accuracy for about five seconds. This blast does cause a disruptive seismic disturbance and a powerful blast of wind, but inflict no specific physical damage to outer areas. This will not show up on an Action Display Center.

Source

Zantos MP Source
Zantos MP Ratio: ?% (Maximum)
  (Zantos is not a studied creature, and so there is not enough data to properly predict MP usage, only to estimate whether the ability is high or low in its relative MP cost).
Magic Format: Lunar Magic
Related Element
Lunar Magic
Effect Duration
Blast/Infusion duration is 5 seconds.
Effect Casting Time
30 seconds (from the charging sequence in Lunar Charge)
Range
150 Meters
Level
Power Level: 100
Applied Restriction
Cannot be used over and over consecutively.

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