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Magic Elements and Damage Types: Electric Elemental Magical Damage

Electrical elemental magic is magic with the elemental properties of electric current and hot temperature added to the seed of the spell. Electrical spells have special properties, the first being that they often yield higher than average power levels based on their element alone. Electrical spells create a current through the target's body, of which unnatural lethal damages are automatically prevented by the veil. But in addition to taking HP damage from electrical spells, the added effect of stunning a target prevents further action during the time of the spell's properties. A person sustaining an electrical attack will be stunned for that time, being unable to move or stop the attack through its completion. And since the surface-ions heat up quickly, the shock can be painful in the sense of a burn, for those spells higher up in scale. But there are after effects of being stunned as well, such as feeling painful tingling sensations in every location throughout the body. This may cause the affected wielder to withstand difficulty moving around or keeping balance for a temporary duration, including making that target feel drained. However, it may also occasionally increase their resilience during moments of low MP and HP. Wearing metallic armor material increases conductivity, and damage absorbed.   Symptoms of sustaining electrical damage can range on a pain level. In particular, the draining effects brought on after the jolt-hold ends creates a tingling (not-numbing) sensation to every surface nerve cell in the body, while all muscles become tense and often cramp from the earlier jolt sustained. A wielder may feel drained afterwards, or perhaps surging with an alertness, though one that is often not helpful to the situation.   Strong against: Speedy targets
Weak against: Wind Elemental Magic + Earth Elemental Magic
Enhanced by: Water Elemental Magic   Parent of: Magical Damage

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