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Midnight Strike

Midnight Strike is a very popular and awesome spell despite its rarity in how difficult it is to learn and implement. Midnight Strike starts with the wielder either preparing their battle hammer weapon or generating one that can be used. The hammer is infused with three compacted layers of non-elemental magical damage. At the same time, the wielder begins using background MP energy to create three electrical glyphrings far apart surrounding their target native to the Lightning Strike spell. MP charging and perfect timing is an important part of this spell's invocation, as messing it up will reduce the inflicted power level greatly. When ready, the wielder throws their battle hammer with as much speed and force as possible (guided or unguided depending on telekinetic magic control). This hammer will slam into the target of choice. And at the exact moment of impact, all three electrical glyphrings activate at the same time, striking the same foe with three bursts of Lightning Strike in the same instance. Because of the importance of this timing chain, the lightning bolts not only electrocute the targeted wielder, but also the battle hammer too as the hammer is currently in physical contact with the body, which works to infuse and amplify the damage from both combined spells. If successful, the power level of this attack will be relatively high compared to its MP cost. But this often takes years of practice. Alternatively, the hammer does not have to be thrown, instead being used as a melee weapon to increase the chances of successful spell synchronization, but for a slightly reduced power level, longer invocation period, and a higher chance to miss due to this increased duration.     Predecessor Spells: Lightning Strike + Radial Hammer
Evolutionary Forms: None

Effect

Attack Form: Physical Strike + Multi-glyphring Chain
Attack Type: Electric Elemental Magical Damage + Magical Blunt Damage
Glyphring: True

Manifestation

Mostly described above. The wielder may choose to throw the hammer or to use it as a melee weapon. Throwing the hammer will achieve the best result should this hammer hit the target. However, this method involve raw physical strength, perfect throwing skill and coordination. A thrown hammer can be assisted and guided using additional telekinetic magic to keep the speed and flight path on target, but using such magic greatly increases gradual MP drain. The moment the hammer strikes the target, all three glyphrings blast that person with all three Lightning Bolts at once, resonating in sound between a thunderous surge of electricity and the hard metal blunt hit as if impacting a solid object rather than a person. This attack will easily disrupt and knock down any human opponent. Wielders must be careful how they charge their background MP energy into the electrical glyphrings so that they do not fully charge up too soon or overload. Failure to synchronize the timing between these two impacts within a few milliseconds of each other will result in a 44% loss in total power level damage. Additionally, a generation glyphring can be used in case the wielder does not have a battle hammer as their primary weapon, but this has an added fixed cost of 5% MP energy. Studies also show that higher quality battle hammers such as the Dynamon Hammer will achieve even greater power level and success rates.

Source

Physical Kinetic Force + Personal MP
Average MP usage: 30%

Discovery

Named for the idea of the midnight clock striking its bell, this spell is based on a similar idea that merges two separate spells together that amplify each other when perfected.
Related Element
Electric Elemental Magical Damage + Magical Blunt Damage
Effect Duration
The effect happens the moment the hammer hits the person. The time between initial invocation and this impact varies based on how far the flying hammer must travel.
Effect Casting Time
3 seconds of preperation for beginners (+2.2 seconds for generation glyphring usage)
Range
99 Meters
Level
Power Level: 8.4

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