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Multi-Cast

Multi-Cast is a spell that only uses electric elemental magic, but this particular spell has two variations that have different delivery effects. Whichever variation is used, Multi-Cast is based on the merging of electrical barrages and the Dualcasting aura mixing into the glyphrings to dramatically increase the speed at which the total payload fires off successively.

  For the first variation of Multi-Cast, the wielder charges the modified glyphring around their wrist, an electrical glyphring that rotates at the speed of a strong fan. Once charged, this glyphring launches out a barrage of Electro-Balls with the force of a cannon and double the travel speed of an ordinary Electro-Ball attack. The barrage normally consists of six total spheres of this spell, but there is some wiggle room to add or subtract the amount of spheres launched to control MP consumption. All of the Electro-Balls used do not have homing capabilities, but overall, this variation uses a lot less MP energy in the total process.

  For the second variation of Multi-Cast, the wielder charges the modified glyphring around their wrist, seemingly similar to the first variation though larger in size. When activated, this glyphring launches out a barrage of horizontal Lightning Strikes that each have a very brief jolt-hold period and a high deliverance in electrical pain and an increase in the secondary effects associated with electrical elemental magic. The barrage normally consists of six Lightning Strikes, but there is some wiggle room to add or subtract the amount of bolts launched to control MP consumption. This variation uses more total MP than the other variation of Multi-Cast, but also inflicts more damage and drains the target with greater effect.

    Predecessor Spells: Downstrike + Dualcasting
Evolutionary Forms: None

Effect

Attack Form: Jolt Hold Barrage Attack
Attack Type: Electric Elemental Magical Damage
Glyphring: True

Side/Secondary Effects

Electric Elemental Magical Damage is known to cause and create a momentary jold hold effect, which effectively traps that person from moving due to the fact that almost their entire nervous system locks up from the effects of high voltage electricity flowing through their body. The person hit by an electric attack feels two types of pain at the same time. One is the burning sensation everywhere from the electric heat. The other is a tingling-like needle sensation for every nerve in their body, often coupled with the faint or light-headed sensation once the jolt hold ends. In other cases, the heart rate may rise quickly, generating a helpful but very annoying adrenaline rush instead of a lightheaded sensation.

Manifestation

See description above

Source

Personal MP
Variation 1 ~ Average MP usage window: 24-32%
Variation 2 ~ Average MP usage window: 40-48%
Gestures & Ritual
Mastering both Downstrike and Dualcasting is the only known way to have a chance of mastering Multi-Cast.
Related Element
Electric Elemental Magical Damage
Effect Duration
About 2 seconds for the total payload delivery.
Effect Casting Time
3.4 seconds for beginners
Range
120 Meters
Level
Variation 1 Power Level: 7 | Variation 2 Power Level: 9

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