Neo-Sentinel
Neo-Sentinel is the upgraded version of Sentinel, which is a very rare summon variation that brings out all of the same kinds of elemental sentinels with upgraded power levels, endurance levels, energy chains, and physical size. When a wielder invokes Neo-Sentiel, the six sentinels that come out are larger in size, have higher ME infusions, retain much stronger armor, and posess stronger individual spells. What makes this variation ability rare is the difficulty involved in mastering this ability.
Predecessor Spells: Sentinel
Evolutionary Forms: None
Evolutionary Forms: None
Effect
Support Form: Multi-Elemental Sentinel Summon
Support Type: Summon Spell
Glyphring: Summoning
Support Type: Summon Spell
Glyphring: Summoning
Manifestation
The invocation of Neo-Sentinel is all very similar to the ordinary Sentinel spell, with the visual difference initially being that of the increased size of each Neo-Sentinel. These spherical devices that float around in the air are normally 7 inches in diameter. But with Neo-Sentinel, their diameters are each 14 inches, increasing their total armor level. When the wielder invokes Neo-Sentinel, six separate yellow summoning glyphrings each of a small size spaced apart high in the air quickly form and generate each elemental sentinel. A sentinel or Neo-Sentinel is a kind of artificial summon, a programmed floating sphere of technology that can cast spells using its own MP energy supply obtained from the wielder during the invocation, as a means of attacking targets or using spells that defend the wielder from projectile spells. Each of the six Neo-sentinels from this ability form in different elemental variations, but each invocation will bring the same elements each time.
The first is the Neo-Flame Sentinel, capable of invoking fire elemental spells. The Neo-Flame Sentinel has a burning red armor coloration among the dark metal black coat around it. The next is the Neo-Frost Sentinel, capable of invoking ice elemental spells. The Neo-Frost Sentinel has a frozen cyan armor coloration among the dark metal black coat around it. The third is the Neo-Thunder Sentinel, capable of electrocuting objects from a distance with electric elemental magic, and keenly focused on disrupting projectiles with its rapid Lightning Strike attacks. The Neo-Thunder Sentinel has a glowing jade armor coloration among the dark metal black coat around it. The forth sentinel is the Neo-Marine Sentinel, capable of shooting lots of water everywhere with water elemental magic and an additional kinetic explosive force. The Neo-Marine Sentinel has a dark blue armor coloration among the dark metal black coat around it. The next is the Neo-Air Sentinel, capable of blasting wind in a focused location to cause wind elemental magic damage. The Neo-Air Sentinel has a tarnished yellow armor coloration among the dark metal black coat around it. The final sentinel is the Neo-Ethereal Sentinel, capable of using spirit elemental spells on the target as an attempt to inflict confusion, or to deal heavier damage to other summons. The Neo-Ethereal Sentinel has a glowing dark pink armor coloration among the dark metal black coat around it.
Neo-Flame Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Fire Elemental | Average ME Level: 10,000
Known Abilities: Triple Fire + Flameburg + Fire Blast
Neo-Frost Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Ice Elemental | Average ME Level: 10,000
Known Abilities: Ice Bolts + Ice Beam + Ice Blast
Neo-Thunder Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Electric Elemental | Average ME Level: 10,000
Known Abilities: Thunderbolt + Electro-Blast+ Electro-Sheet
Neo-Air Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Wind Elemental | Average ME Level: 10,000
Known Abilities: Shining Bracer + Wind Sheer + Rotation (limited)
Neo-Marine Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Water Elemental | Average ME Level: 10,000
Known Abilities: Water Blast V2
Neo-Ethereal Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Spirit Elemental | Average ME Level: 12,000
Known Abilities: Spirit Beam (Concentrated beam of spirit elemental damage) + Matter Transference + Spirit Prism
Secret Sentinel Ability: Refraction
Endurance Level: 8.5 | Elemental Affinity: Fire Elemental | Average ME Level: 10,000
Known Abilities: Triple Fire + Flameburg + Fire Blast
Neo-Frost Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Ice Elemental | Average ME Level: 10,000
Known Abilities: Ice Bolts + Ice Beam + Ice Blast
Neo-Thunder Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Electric Elemental | Average ME Level: 10,000
Known Abilities: Thunderbolt + Electro-Blast+ Electro-Sheet
Neo-Air Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Wind Elemental | Average ME Level: 10,000
Known Abilities: Shining Bracer + Wind Sheer + Rotation (limited)
Neo-Marine Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Water Elemental | Average ME Level: 10,000
Known Abilities: Water Blast V2
Neo-Ethereal Sentinel Parameters:
Endurance Level: 8.5 | Elemental Affinity: Spirit Elemental | Average ME Level: 12,000
Known Abilities: Spirit Beam (Concentrated beam of spirit elemental damage) + Matter Transference + Spirit Prism
Secret Sentinel Ability: Refraction
Source
Personal MP
Average MP usage: 60%
Average MP usage: 60%
Discovery
Claudia Stone knows this ability, but did not invent the spell.
Gestures & Ritual
Training with the invocation of this ability will gradually improve individual Neo-Sentinel endurance level, spell power level, spell ordinance, ME infusion, invocation time, and Neo-Sentinel responce time.
Effect Duration
Sentinels can exist in the physical world for as long as two hours after invocation. They are normally destroyed in combat long before this duration passes.
Effect Casting Time
8 seconds for beginners
Range
N/A
Level
Endurance Level Range: 8-10
Applied Restriction
Once Neo-Sentinel is invoked by any wielder, that wielder cannot invoke Neo-Sentinel or Sentinel again for a duration of two hours. There are no exceptions to this rule.
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