Overcharge
Overcharge is a standalone support aura spell that is specifically designed to be used for handlers of energy weapons. When invoked, the wielder holding an energy blaster or energy rifle will notice significantly increased rate of fire and power level dispersions through that weapon that would normally be impossible by other means. As the name sounds, Overcharge simply overcharges the weapon to increase the power and rate of fire for a brief period of time by using the personal support aura surrounding that wielder.
Effect
Attack Form: Energy Weapon Amplification
Attack Type: Support Aura
Glyphring: False
Attack Type: Support Aura
Glyphring: False
Side/Secondary Effects
When the aura eventually fails after the duration ends, the wielder who used this aura can feel more drained than they were expecting given the ratio of MP energy used.
Manifestation
Despite the support aura residing inside of the wielder using the spell, the aura projects directly to the weapons, causing them to glow with a wavy web-like aura of multi-colored light. When the holder fires their weapon, the rate of fire is noticeably improved, while each projectile launched from this becomes brighter and more powerful than before. The amount of MP used depends on how many shots are fired through the enchanted weapon, and this can also be dual wielded.
Source
Personal MP + Energy Weapon
Average MP usage: 2% per projectile (Variance and not fixed)
Related Element
Non-Elemental Magical Damage
Effect Duration
This amplification aura can last as long as 45 seconds, but will also shut down early when the wielder depletes most of their MP reserves, or shuts the aura down voluntarily to save MP energy.
Effect Casting Time
1 second
Range
Range of thw weapon
Level
Added Power Level per strike: 3.5 (average)
Applied Restriction
Cannot be used with weapons that were generated. Can only apply to the Energy Rifle or Energy Blaster weapon classes.
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