Physical Doctor
Doctors, medics, and surgeons exist in Sprawn Valley's many medical facilities as well. Just because the veil protects people from many injuries does not mean that people will remain unharmed. Among many things, the veil cannot always protect against very specific kinds of real time damages to people. Most who are brought into the regular doctor's office or the ICU usually have medical ailments. Sometimes injuries occurring by falling from great heights or nearly drowning at sea remain the most common physical injury unrelated to specific illnesses. Magic doctors are not capable of handling the large field of traditional medicine, and only treat injuries or ailments specifically related to magic. Physical doctors and specialists inherit the role of any doctor with similar credentials to those of the outside world.
Qualifications
Various medical qualifications.
Requirements
Various medical qualifications, years of training in medical fields, citizenship status.
Duties
To heal or treat various patients who come into the facility regardless of patient background or monetary situation.
Responsibilities
To heal or treat various patients who come into the facility regardless of patient background or monetary situation.
Benefits
Very high wages and pristine, excellent insurance coverage.
Accoutrements & Equipment
Medical equipment, lab coat, badge, credit license card, supply sphere.
Grounds for Removal/Dismissal
May be investigated but not terminated by the medical department of the mage council. Only the independent medical commission may fire doctors or specialists who do not operate in the magical field.
Type
Medical
Form of Address
Dr.
Source of Authority
Independent medical commission.
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