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Plume

Plume generates a powerful and long lasting earthquake that launches earth and stone geysers up into the air as close to the target wielder as possible, bombarding the area or area around the target with uplifting chunks of dirt and rock with high impact and force. Plume affects the entire battlefield area, but only a small range is where most of the damage will occur.     Predecessor Spells: Quake
Evolutionary Forms: Fiery Plume

Effect

Attack Form: Random Area Ground-based Attack
Attack Type: Earth Elemental Magical Damage
Glyphring: False

Side/Secondary Effects

The wielder casting this spell will be affected by the disorientation incurred by the earthquake, but not the damage.

Manifestation

For each upwards burst from the ground, chunks of dirt and stones are blasted up as if from a cannon in a compact succession, almost as if in a straight line expanding upwards to about 25 meters if it doesn't first land a direct impact on the target from below. These spurts occur multiple times in seemingly random areas, but the gradual range of these attacks can be focused closely to the target wielder. The loud crunching noise of slamming rocks and the earthquake itself overstimulate the hearing for all wielders on the field until the attack is over. The secondary advantage to this spell is that the included quake itself causes disorientation and makes aiming harder, despite doing no specific damage.

Source

Personal MP
Average MP usage: 26%
Related Element
Earth Elemental Magical Damage
Effect Duration
6 seconds
Effect Casting Time
3 seconds for beginners
Range
200 Meters
Level
Power Level: 6

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