Quake
The ground shakes violently, pushing up rocks and boulders in order to cause earth elemental damage to the target. Because of the shaking, the target is also disoriented as well, making the only way to dodge to get off the ground. This spell does not make use of a glyphring, and is a fairly simple tactic for inflicting Earth elemental damage. However, the power level is not very effective. Causing the foe to lose balance is the most often reason wielders use this.
Predecessor Spells: None
Evolutionary Forms: Plume + Gyrobreak
Evolutionary Forms: Plume + Gyrobreak
Effect
Attack Form: Grounded Field Attack
Attack Type: Earth Elemental Damage
Glyphring: False
Attack Type: Earth Elemental Damage
Glyphring: False
Side/Secondary Effects
Small earthquakes can cause some disorientation for a short period of time.
Manifestation
The wielder's hand glows a mixture of orange, yellow, and brown before the spell is launched. When Quake is used, the remaining magic that causes the quake is totally invisible. The only noticeable thing that happens next is a quake with an average Richter scale of 4.0, and only within a limited area/field of 160 meters.
Source
Personal MP
Average MP usage: 11%
Average MP usage: 11%
Related Element
Earth Elemental Damage
Effect Duration
Instant
Effect Casting Time
0.7 seconds
Range
160 Meters
Level
Power Level: 4
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