Return
Return is one of the most famous unofficial Leray spells, though remains one of the most difficult abilities to master given its MP energy usage and concentration levels. Telekinetic magic is naturally required to master this skill, marking Telepower as one of the most recommended spells to use prior to practicing Return. Return is used by maximizing a singular concentrated aura of telekinetic control over an existing object or collection of opposing Leray energy on the field, and a serious amount of mental stress is seen the longer the control aura exists.
Return is designed to be used on only one or two incoming projectiles, whether magical or physical, in order to take kinetic control of that incoming projectile and redirect its trajectory and aim back onto the wielder who sent it. The control aura surrounds the incoming projectile, which can sometimes be seen as a very thin pink surrounding aura of light. When the aura surrounds the projectile, the next step is exerting control of that aura in a manner that changes the active trajectory of the flying projectile back to the sender. There are two methods of doing this. The simple method of immediately reversing the direction and velocity of the projectile sends the projectile back to the sender, inflicting its intended damage on the opposing wielder instead. The second method involves a a full body twist and swirl in which the projectile is dragged around in a full 180 swing, as if attached to a long tether of string, to then be send back to the initial wielder, thereby doubling the trajectory speed of the projectile when sending it back, which also doubles the power level of that projectile on impact against the opposing wielder. Taking a powerful projectile attack and sending it back to the initial wielder is what makes the Return skill so effective.
Predecessor Spells: Telepower or Telekinetic Magic
Evolutionary Forms: Inversion
Return is designed to be used on only one or two incoming projectiles, whether magical or physical, in order to take kinetic control of that incoming projectile and redirect its trajectory and aim back onto the wielder who sent it. The control aura surrounds the incoming projectile, which can sometimes be seen as a very thin pink surrounding aura of light. When the aura surrounds the projectile, the next step is exerting control of that aura in a manner that changes the active trajectory of the flying projectile back to the sender. There are two methods of doing this. The simple method of immediately reversing the direction and velocity of the projectile sends the projectile back to the sender, inflicting its intended damage on the opposing wielder instead. The second method involves a a full body twist and swirl in which the projectile is dragged around in a full 180 swing, as if attached to a long tether of string, to then be send back to the initial wielder, thereby doubling the trajectory speed of the projectile when sending it back, which also doubles the power level of that projectile on impact against the opposing wielder. Taking a powerful projectile attack and sending it back to the initial wielder is what makes the Return skill so effective.
Predecessor Spells: Telepower or Telekinetic Magic
Evolutionary Forms: Inversion
Effect
Attack Form: Telekinetic Redirection
Attack Type: Control Wave
Glyphring: False
Attack Type: Control Wave
Glyphring: False
Side/Secondary Effects
Return takes an incredible amount of mental focus and magical concentration from the invoking wielder. The very practice of Return can increase mental stress and physical fatigue, which therefore makes reusing the ability in quick succession more difficult.
Manifestation
See description above.
Source
Personal MP
Average MP usage: 12%
Average MP usage: 12%
Discovery
Jane Venn was the first wielder displaying this ability in a useful and popular manner. However, Claudia Stone was the one who came up with the official skill of Return utilizing ideas of telekinetic magical control auras over confined collections of opposing energies. It is believed that Return has always been an available unofficial skill seldom practiced due to its taxing mental energy to the human mind.
Related School
Lennith Training Academy
Related Element
Telekinetic Magic
Effect Duration
Depends on mental focus of the wielder.
Effect Casting Time
1.1 seconds for beginners.
Range
200 Meters
Level
Return Power Level: 10
Applied Restriction
Return is not designed to be used on a higher amount of multiple waves of projectiles, nor do the energy requirements allow for the sudden pushback or control wave against opposing area attacks.
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