Sentinel
A sentinel is a semi-automatic mechanical entity created using Leray magic that assimilates specific physical matter together by spawning simulated alloys together with the heart of its magic at the core. Sentinels float in the air using low-level gravity defying magic, and act as drones with a spherical shape and a single lens.
Sentinels however use artificial intelligence pre-programed by settings in the veil, intelligence that determines all of the parameters of the wielder's situation, including the interpretation of emotional parameters between all other individuals in the room. The mental synch of the wielder is achieved with a logistical approach to determining how physical data and stats are imagined. The sentinels then accept commands from the wielder based on their desired circumstances versus their actual circumstances. When the wielder is not well connected or focused on the sentinels, they provide automatic defensive support by analyzing all elemental factors that could potentially damage a wielder that do not originate from that wielder.
Many claim the sentinel objects to be man-made summons, and they are right to believe so. Wielders can invoke the summoning spell known as "Sentinel," or its upgraded form, "Neo-Sentinel." In each spell, the summon generates six total sentinels that all have similar attributes with different elemental designations as well as different behavior patterns for how they handle incoming danger.
Flame Sentinel: The Flame Sentinel can invoke artificial Leray magic spells of Fire Bolt and Flameburg (when it determines the wielder can invoke the same spells). Fire Bolt is normally used in offense, while Flameburg can be for either attacking or shooting down incoming projectile attacks that match ice, fire, electric, spirit, or non-elemental properties.
Frost Sentinel: The Frost Sentinel can invoke artificial Leray magic spells of Ice Bolt and Ice Beam (when it determines the wielder can invoke the same spells). Ice Bolt is normally used in offense, while Ice Beam can be for either attacking or shooting down incoming projectile attacks that match ice, electric, spirit, wind, or non-elemental properties.
Thunder Sentinel: The Thunder Sentinel can invoke artificial Leray magic spells of Electro Ball, Lightning Strike , and Thunder Flare (when it determines the wielder can invoke the same spells). Lightning Strike is normally used in offense and defense, against incoming projectile attacks that match fire, ice, electric, spirit, or non-elemental properties. Thunder Flare can only be invoked on itself, which does not damage the sentinel, but the radius of the flare can absorb most elements and behave as a barrier.
Aero Sentinel: The wind elemental sentinel is less useful than the others. Capable of unleashing artificial Aero Blasts and short-range Push Wave attack spells, this assortment is only reliable when its wielder is lucky. The Aero Blasts will work on singular projectile attacks of any element if the power level is not too high, or if the opposing element is a projectile-based eletrical attack with a small enough size.
Marine Sentinel: The water sentinel is one of the most useless devices of the summon, put there as a means of behaving as a decoy. The Marine Sentinel invokes Water Blast, shooting a stream of water that is useless against most spells. The sentinel however tends to throw itself in the way of other singular projectiles, sacrificing itself to protect the wielder.
Ethereal Sentinel: The Ethereal Sentinel is just as powerful as its other strongest counterparts. Capable of artificially invoking the spell of Spirit Bolt, this sentinel can bypass lots of elemental resistances agianst targets or incoming projectile attacks. This sentinel is programmed to first attack projectiles of any element as a first priority. If this sentinel detects another summon, the new priority will be to attack the opposing summon, since most have an elemental weakness against spirit elemental magic.
When all of them are together, sentinels can also perform the Refraction spell.
Basic Information
Anatomy
These sentinels are mechanical beings made from artifical intelligence sustained by strong Leray magic. They float or fly in the air with gravity-defying magic that cost the sentinels no MP energy. Uses the single eye/lens to determine information and the starting point of its own glyphrings.
Growth Rate & Stages
Sentinels are not living objects and spawn from the veil. But as the connected wielder becomes stronger with that spell, the sentinels may also become more adept to using their stronger-level abilities if availible.
Additional Information
Average Intelligence
Intelligence is set by pre-programmed directives from those who programmed the veil.
Perception and Sensory Capabilities
Wireless network linking other nearby sentiels together.
Single lens to see and analyze everything it needs to know.
Programmed to determine what actions to take.
Wielder's mental synch can override programming directives temporarily.
Single lens to see and analyze everything it needs to know.
Programmed to determine what actions to take.
Wielder's mental synch can override programming directives temporarily.
Scientific Name
Sentinel
Origin/Ancestry
Leray Magic
Conservation Status
The Leray veil enables the usage of the spell that spawns these sentinels.
Average Height
4 Inches (diameter)
Average Length
4 Inches (diameter)
Body Tint, Colouring and Marking
Each elemental glyphring retains a certain color to match its own element.
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