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Shadow Copy

The user of Shadow Copy quickly generates numerous copies of themself all with identical features attached, with the realistic holographic projections all copying the movements of the host body even if facing different angles or attack vectors. This is used to trick enemies into attacking fake projections, or to make a speedy retreat. Each Shadow Copy of the user of this ability has a transparency level of 0%, and will remain intact without error unless the copy is attacked. The shadow copy of the person is intangible, but may produce a synchronized copy of all noise generated by the user, which makes it even harder to segregate the real wielder from the fake wielder. In theory, a trick of spacial reconstruction of the body shape using an invisible controlled background force of telekinetic magic can strongly simulate tangibility to a false copy, but such tactics would require incredible concentration with the power to split up multiple complex thought processes at the same time, and are seldom demonstrated in the field. After Shadow Copy is cast, the user can determine when to combine all of the copies together, as each copy has a timed life span of 45 seconds, as well as a very low endurance level against attacks. Attacking a false copy will cause it to glitch, degenerate, and depixilate away into nothingness. This skill is supposed to be a standalone spell, but there now appears to be at least one improvement to this ability, unofficially.     Predecessor Spells: Shadow Wave + Other Aura Abilities
Evolutionary Forms: Shadow Aura

Effect

Support Form: Illusion Duplication and Molecular Projection
Support Type: External Support Aura
Glyphring: False

Side/Secondary Effects

During the full duration of this spell, 29% of the user's magical circuits are devoted to keeping these copies alive using a very low amount of MP energy after the initial invocation, which lowers their ability to concentrate on more powerful spells and limits their maximum power level abilities somewhat.

Manifestation

When cast, the wielder suddenly phases in at least six copies (the average is 8 copies) of themself while synchronizing each copy to their real body. At the same time, the wielder uses an invisible version of matter transference not to teleport to, but swap positions between themself and one of the other copies in order to help randomize their current position in front of their foe. The Shadow Copies mimic the user exactly, but degenerate and glitch when attacked despite being intangible to all physical matter. Even the magical attacks generated by the copies in synch with the real wielder is all holographically similar with such fine detail, it is impossible to tell them apart with one's eyes alone.

Source

Personal MP
Average MP usage: 23%

Discovery

Shadow Copy has been an existing spell since before the start of the Avion Wars, though very difficult for many wielders to learn, let alone use properly given the fair MP cost of the Leray ability. Despite the benefits this ability provides, it is rarely ever demonstrated in wild or popular Leray battles, putting this spell in the potential category of becoming a lost spell. Danny Mason made sure to capitalize on the ability of Shadow Copy to get an edge over Jane Venn.
Related Discipline
Strong mastery and connection with several different aura spells will help with the mastery of this ability.
Effect Duration
45 seconds or less, attacked copies will degenerate instantly.
Effect Casting Time
1.2 seconds
Range
Copies can spawn up to 100 meters from the user.
Level
N/A

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