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Sonic Arrow

The Electric Arrow is now combined with the aura of Power Blast , providing a super quick knockback force combined with the damage of the arrow. This replaces the piercing aspect for blunt damage, but needs to be fired at top speed to work. This speed can either be achieved by merging the aura with a speed aura, or by using the Marine Eagle.
 
Predecessor Spells: Bow Charge + Electric Arrow + Power Blast
Evolutionary Forms: None

Effect

Attack Form: Electrical Impact-triggered Unguided Arrow Projectile
Attack Type: Electric Elemental Magical Blunt Damage + Shockwave
Glyphring: False

Side/Secondary Effects

The shockwave is the effect after the impact, powerful enough to send anybody flying off balance.

Manifestation

When charging magic into this arrow, the arrow becomes surrounded with a bright white aura with the texture of an excited foggy bubble. When launched, the speed of the arrow is so fast that the single source of light leaves behind a trail of that light, creating a spiraling beam behind its path. Upon impact, the target is electrocuted instantly with energy in such a short time, it isn't noticeable by anybody else. And then, the kinetic shockwave activates just 0.3 seconds after the impact in a radial direction, blasting everyone within that entire area away from the center of its energy.

Source

Source: Physical kinetic launch + Personal MP
Average MP usage: 18%

Discovery

After many spell experimentations, few wielders have come up with the idea of merging the effects from Power Blast and electrical energy into a single arrow before firing it. Taylor Feer is the most advanced user of this technique because her Marine Eagle, which naturally gives the arrows the speed required to create this shockwave effect.
Material Components
A bow and arrow are required to use this skill. While arrows are generally created as temporary ammunition objects from magic, they cannot be used without a bow to handle them.
Related Element
Electric Elemental Magical Blunt Damage + Shockwave
Effect Duration
0.4 seconds is the typical travel time from a fired arrow traveling 35 meters. After the arrow impacts, the electric discharge lasts for about 0.3 seconds, followed immediately my the intense shockwave.
Effect Casting Time
The launch time of the arrow varies and depends on the holder. The damage infusion time from magic into the arrow should only take 0.3 seconds.
Range
Medium-Vast
Level
Power Level: 8
Applied Restriction
If the wielder does not have a bow and arrow, this skill cannot be used. Additionally, the arrow must be launched at a sonic speed in order for the aura infusion not to fail before reaching the target.

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