Sphere of Might
A magical sphere of moderate size spawns right where the target is to spin and deal damage. The attack is still avoidable, but the nearly instant spawn of this red sphere of damage makes evading difficult.
Predecessor Spells: None
Evolutionary Forms: Part of Thunder Flare
Evolutionary Forms: Part of Thunder Flare
Effect
Attack Form: Target Spawned Multi-directional attack
Attack Type: Non-Elemental Magical Damage
Glyphring: True
Attack Type: Non-Elemental Magical Damage
Glyphring: True
Side/Secondary Effects
Sometimes, the person hit with this sphere (no matter where from) is shoved in various directions because of the sphere retaining low-phasic compositions. As such, if forced far away enough from the circle, the damage will partially be avoided.
Manifestation
The glyphring that is generated around the wielder's wrist is very small in size and mostly transparnet. This is because the glyphring does absolutley nothing except help control the energy relocation using instant energy transferrence between the physical world and magical dimension, which doesn't use much energy when coupled with a glyphring.
Source
Personal MP
Average MP usage: 12%
Average MP usage: 12%
Discovery
Sphere of Might is a spell modified from Hammer of Might, by examining the non-elemental blunt aura from around the hammer and adapting that aura by condensing that energy into a smaller, stronger sphere of magic. This also allowed the sphere to easily be spawned from any location, which is what gave Sphere of Might its ultimate advantage, for the cost of some power level.
Related School
Basic level training covers this spell.
Related Element
Non-Elemental Magical Damage
Effect Duration
1.6 seconds is the duration the spinning red circle inflicts damage over time so long as physical contact persists.
Effect Casting Time
0.7 seconds for most wielders
Range
Any
Level
Power Level: 3.7
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