Summon Hell
The wielder of this skill invokes Crimson Blade prior to unleashing the "Summon Hell" payload, which is a ranged collection of exactly three photons of intense heat energy partially merged with non-elemental magic. The fiery photons of magic may appear somewhat similar in composition to the Tri-Fire spell, but the formation and power levels are vastly stronger. A single sphere of this hot photonic energy carries a very high force along with its intense potential to cause heat damage and reduce HP levels. The formation however stays tight and together as it travels quickly through the air. The wielder can also telepathically control or alter the course of their own projectiles just after the launch. Summon Hell cannot be used if Crimson Blade is not present on the sword, nor can it be launched from a different weapon.
Effect
Attack Form: Fiery Homing Projectile Barrage
Attack Type: Fire Elemental Magical Damage
Glyphring: False
Attack Type: Fire Elemental Magical Damage
Glyphring: False
Side/Secondary Effects
The impact from these three spheres contains an unusually high amount of kinetic force. Therefore, being hit by them can easily knock one off their balance.
Manifestation
The first part of using Summon Hell is activating Crimson Blade, or having already kept Crimson Blade alive before using the spell. With Crimson Blade running, the wielder swings or swipes their sword through the side of the air from any range. Once the very edge of the blade is aimed at the target, the three photonic bolts of fire all launch from the edge instantly while slightly dispersing to keep separated. The timing of this launch needs to be nearly perfect, and is up to that wielder to launch the spheres before their sword swipes to the other side of its moving direction.
After launching the spell, the brightly glowing fiery photons zoom through the air without falling to gravity at an average speed of 100 meters per second. During their short flight, the wielder can reach out their hand and take control of the trajectory of this spell before it impacts to the target. Of course, without this interaction, these spheres naturally home in to the target anyway, given that it uses the standard movement prediction protocols in the veil. Upon impact, the spheres unleash a tremendous amount of kinetic force and intense heat energy that drills through the body with an exceptional power level, reducing HP sharply. Because these spheres are made from highly condensed MP energy, such energy is partially saved by the wielder, more so than it would be to use ordinary spells for the idea of 'MP cost to power level ratios.' The quick but explosive force is a sight for sore eyes. Additionally, the Crimson Blade aura from the blade does not deplete from a wielder casting this spell, though the remaining duration of that aura is fairly reduced each time one payload of this is launched. Excessive practice with this spell can sharply speed up the projectile's traveling speed, invocation speed, power level, and general aiming.
Source
Personal MP energy + Crimson Blade enabled sword
Average MP usage: 13%
Discovery
Summon Hell was a very powerful spell for advanced sword users during the brutal period of the Avion Wars, in which some magical fighting occurred between liberators. This spell was adapted through the current Leray veil to function similarly.
Gestures & Ritual
Though not previously mentioned, Triple Fire and Crimson Blade are not the only two spells required to discover practicing with Summon Hell. Summon Hell relies on the fire element of magic in a condensed photonic form. Photons in Leray magic terms mean something different than the scientific definition, in this sense referring only a different format of projected Leray magic condensed into a sphere. A magic bolt is much simpler than a magic photon, though the difference visually is subtle. Learning at least one other spell that uses photon-projectile type magic is also a prerequisite for mastering Summon Hell.
Related Element
Fire Elemental Magical Damage
Effect Duration
Each photon travels at an average speed of 100 meters per second, but this time can vary up and down depending on experience level with the spell.
Effect Casting Time
Nearly Instant, MP is instantly charged and depleted from the body.
Range
950 Meters
Level
Power Level: 8
Applied Restriction
Summon Hell can only be launched from the edge of a metal sowrd when Crimson Blade is already invoked. Failure to attempt launching these photons without Crimson Blade in effect will cause this skill to fail or backfire.
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