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Team Strike

Team Strike is an unofficial skill known and invented only by two wielders out of the entire world Team Strike is actually a combination sequence, in a pair of two Leray wielders invoke a specific chain of magic skills in unison through team work to dramatically execute a teamed combination attack that theoretically carries more power than what should be possible with the use of Leray magic alone. The combination also requires an incredible level of synchronization, one so strong that it involves the impossible task of synchronizing one's personal aura with the personal aura of their partner, which has never before been observed in the wild. Currently, only Danny and Taylor can invoke Team Strike together.   Team Strike starts as both wielders simultaneously invoke Molecular Boost on each other at the same time. The timing of this crossed Molecular Boost is critical. If timed poorly, one Molecular Boost will power up the second Molecular Boost of the targeted wielder, which when used on the partner will expend itself from the casting wielder and only allow for one of the two to be boosted, failing the combination by definition. When both wielders are boosted in the proper manner, each of the wielders invokes one of many elemental infusion skills while preparing their best primary weapon for use. This part can vary as it is partly freeform, depending on the weapon of choice and that wielder's experience level with the weapon and the infusion spell. For Danny and Taylor, the following invocation would be Crimson Blade for Danny and his Seeker T-Sword, and Frost Blade for Taylor and her standard long sword. These elemental infusions are boosted by a factor of five due to the combined Molecular Boost auras strengthening this kind of infusion.   Once the elemental infusion takes place, both wielders then get together and hold hands, which ever hands are not used to hold the primary weapons. This is important as it involves the process of sharing personal auras through the unknown mental synchronization process, and due to the next invocation of the attack ability known as Flashpoint Strike. When used this way, both wielders holding on to each other invoke their own Flashpoint Strike at exactly the same moment. This allows for the both of them to charge forward at the speed of light together, and end up at the single target destination at exactly the same time with exactly the same force. Once in range, right before each wielder makes a close sideways pass to the target, the idea is to use the infused weapons to land a single strike or slash while adding the momentum of the Flashpoint Strike, creating two strikes at the same time. If executed perfectly, both of these strikes will carry an accumulative power level which is so high, it far exceeds the protection level of the veil despite only using Leray magic in all the combinations. The double Flashpoint Strike used this way hypothetically has enough power to bust through Leray-protected steel if it is thin enough, and can easily inflict real time damage in a single invocation. However, the actual use of this string of combinations requires absolute trust and synchronization from both wielders, so it is very difficult to learn.

Effect

Attack Form: Customized Team Combination Attack
Attack Type: Boosted Fire Elemental + Ice Elemental Magical Slashing Damage
Glyphring: True

Manifestation

See description above. Due to the Molecular Boosting of infusion abilities, the glowing magic of elements and their effects become enlarged and more powerful than before.

Source

Personal MP
Average MP usage: 39%

Discovery

In their fight against Immersa Azerbond, Danny Mason and Taylor Feer had to develop several techniques that would prove capable of taking down such a powerful wielder. Team Strike is one of these techniques. It is theoretically possible for other pairs of wielders to pull off this unofficial invented ability, but very difficult due to the involved necessity of understanding each other's tactics and personal auras.
Related Element
Boosted Fire Elemental + Ice Elemental Magical Slashing Damage
Effect Duration
Varience
Effect Casting Time
Estimated Preparation time is 7 seconds
Range
110 Meters
Level
Power Level: 24
Applied Restriction
It is very easy to mess up the proper invocation and the impact of this spell without the correct practice, synchronization, and invocation.

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