Tri-Fire
Triple Fire, also known as its shorter name Tri-Fire, is a modified spell from both Fire Ball and Fire Bolt that makes use of the instant regeneration copy technique in creating copies of the same ordinance of a smaller projectile spell. For Triple Fire, the spell creates a similar looking glyphring for Fire Bolt, then unleashes a burst shot of three fiery spheres instead of one, all while conserving some MP energy so that the benefits of speed and MP cost to damage ratio is highly preferable to the wielder.
There are two different variations of Tri-Fire; one that unleashes three Fire Ball spheres, and another that unleashes three Fire Bolt spells, in which both variations retain projectile to target homing properties. The first variation is weaker in power level and lax on MP cost on purpose, to make learning the total spell format easier on young wielders. The triple Fire Bolt variation is the "official" Tri-Fire spell variation, one that is quite powerful, but also simple and easy to invoke.
Predecessor Spells: Fire Ball + Fire Bolt
Evolutionary Forms: Part of Homing Flare + Exa-Plasmosis
There are two different variations of Tri-Fire; one that unleashes three Fire Ball spheres, and another that unleashes three Fire Bolt spells, in which both variations retain projectile to target homing properties. The first variation is weaker in power level and lax on MP cost on purpose, to make learning the total spell format easier on young wielders. The triple Fire Bolt variation is the "official" Tri-Fire spell variation, one that is quite powerful, but also simple and easy to invoke.
Predecessor Spells: Fire Ball + Fire Bolt
Evolutionary Forms: Part of Homing Flare + Exa-Plasmosis
Effect
Attack Form: Homing Projectile Barrage
Attack Type: Fire Elemental Magical Damage
Glyphring: True
Attack Type: Fire Elemental Magical Damage
Glyphring: True
Manifestation
The small red glyphring of fire forms around the wrist being used to channel MP energy, rotating and picking up speed in that rotation right before the spell is ready to launch. The rotation stops entirely when the bolts of fire launch from the glyphring, one after the other. The formation of these three Fire Bolts is not tightly held together in formation when all of them leave the glyphring, instead designed to fire off at a specific time in order to lower the opponent's potential to dodge all three of them. The idea is that dodging one is easy, but will lead into the vulnerability of being hit by the second and third projectiles. For the wielder unleashing this spell, a certain arm gesture and muscle movement is often requires to get these spheres to launch properly. They shoot out like a cannon, but the magic spell does not artificially simulate the force needed for this launch; leaving it up instead to that wielder for improvisation.
Source
Personal MP
Average MP usage: 13%
Average MP usage: 13%
Gestures & Ritual
Opposing twists and curves of the arm is often required for proper invocation, thus this needs lots of practice.
Related Element
Fire Elemental Magical Damage
Effect Duration
0.9 seconds is all it takes for an escaped Fire Bolt to travel the distance of 35 meters. The pain from a direct hit lasts longer.
Effect Casting Time
4 seconds for beginners
Range
Medium-Long
Level
Total Power Level: 6
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