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Triple Frost

Triple Frost, also known in the alternate names as Tri-Ice or Tri-Frost is basically the equivalent of the Triple Fire spell, but obviously where the fire elemental magic has been replaced with ice elemental magic instead. As the name implies, a strong ice glyphring targets the opposing wielder, and launches three homing Ice Bolts in a single invocation, which saves somewhat on MP energy. Tri-Ice is not a widely used spell, because it is not widely known that a wielder can make use of different elements in the same manner as Tri-Fire. However, the difficulty in doing so is not that intense.   There are two different variations of Triple Frost; one that unleashes three Ice Ball spheres, and another that unleashes three Ice Bolt spells, in which both variations retain projectile to target homing properties. The first variation is weaker in power level and lax on MP cost on purpose, to make learning the total spell format easier on young wielders. The triple Ice Bolt variation is the "official" Tri-Frost spell variation, one that is quite powerful, but also simple and easy to invoke.
 
Predecessor Spells: Ice Ball + Ice Bolt
Evolutionary Forms: None

Effect

Attack Form: Homing Projectile Barrage
Attack Type: Fire Elemental Magical Damage
Glyphring: True

Side/Secondary Effects

Those hit by ice magic of this caliber can expect to suffer a severe reduction in body temperature, strongest where the impact occurred.

Manifestation

The small sky blue glyphring of ice forms around the wrist being used to channel MP energy, rotating and picking up speed in that rotation right before the spell is ready to launch. The rotation stops entirely when the bolts of ice launch from the glyphring, one after the other. The formation of these three Ice Bolts is not tightly held together in formation when all of them leave the glyphring, instead designed to fire off at a specific time in order to lower the opponent's potential to dodge all three of them. The idea is that dodging one is easy, but will lead into the vulnerability of being hit by the second and third projectiles. For the wielder unleashing this spell, a certain arm gesture and muscle movement is often requires to get these spheres to launch properly. They shoot out like a cannon, but the magic spell does not artificially simulate the force needed for this launch; leaving it up instead to that wielder for improvisation.

Source

Personal MP
Average MP usage: 16%
Gestures & Ritual
Opposing twists and curves of the arm is often required for proper invocation, thus this needs lots of practice.
Related Element
Ice Elemental Magical Damage
Effect Duration
0.9 seconds is all it takes for an escaped Ice Bolt to travel the distance of 35 meters. The pain from a direct hit lasts longer.
Effect Casting Time
4 seconds for beginners
Range
Medium-Long
Level
Total Power Level: 6

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