Warmonger Armament {Type 1}
Warmonger Armaments are sets of armor pieces that all come together and make a full outfit set of medieval style armor. This metallic armor by default has natural resistances against most elements including fire that are quite high even before the magic synthesis takes effect to boost those levels. Metallic armor such as this have two weaknesses: Blunt damage and electrical damage. Other than this, there are over hundreds of different variations of Warmonger Armaments. Of these many variations, there is a well-known two-way division known as Type 1 armor and Type 2 armor. Type 1 refers to Warmonger Armaments that are specifically infused with the protective synthesis of the Leray veil, preventing any and all damage from accumulating into the armor, and preventing the Damage Eater status effect from being synthesized to the material as a passive effect. Type 2 armor has the same design only without the protective effect from the veil, and specifically embewed with the Damage Eater status effect, dramatically increasing the wearer's protection level for the cost of armor durability. This section refers to the Type 1 armor, and because this is protected by the veil, is legally considered a dress sphere.
Significance
Offers a high level of protection against all physical and magical elements except for electrical elements, for the cost of mobility or movement speed due to its heavy weight.
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