Golemancy
Magma Golem
Crafted from Obsidian, Magma Golems have the powers and temperament of fire and lava. While undyingly loyal to their masters, like all golems, they have a bad habit of ignoring orders and attacking anything that could vaguely be perceived as a threat against them. This does not make them dumb by any means, quite the opposite in fact. They are very calculating when attacking, but do not always consider the full consequences of their actions. Despite their temperment, they do have uses in industry and construction, and they will fight to the death to defend their masters without a second thought.
- Skills: Golemancy 2, Brawl 2, Athletics 2
- Talents: None
- Abilities: Elemental Weakness: Magma Golems take double Water and Land damage, before applying soak. Elemental Resistance: Magma Golems take half Ice and Plant damage, before applying soak. Golemantic Powers: Magma Golems can use certain golem magic using their Golemancy skill, which is linked to their Intellect.
- Equipment: None
Ice Golem
Crafted from ice, Ice Golems move like a glacier, but are calculating and patient. While not as resilient as Stone Golems, they can take a good amount of hits before being defeated, and use this time to study their opponents and look for crucial weaknesses. When they do attack, they strike with surgical precision. They are often used in maintenance, as their keen senses allow them to detect problems within a complex system in a few hours, as opposed to several days by even the best of mechanics.
- Skills: Golemancy 2, Brawl 2, Perception 2
- Talents: None
- Abilities: Elemental Weakness: Ice Golems take double Fire and Sonic damage, before applying soak. Elemental Resistance: Ice Golems take half Plant and Electric damage, before applying soak. Golemantic Powers: Ice Golems can use certain golem magic using their Golemancy skill, which is linked to their Cunning.
- Equipment: None
Stone Golem
Crafted from common rocks or boulders, Stone Golems are slow in every sense of the word, but at least twice as strong. They rarely move without orders, except to defend their master from an obvious attack, and they have very little ability to think outside the box. Despite these drawbacks, they are the most commonly crafted of any golem, owing in large part to their peaceful nature, obedience, and versatile powerset. They are used in everything from construction to landscaping, and can take a massive amount of hits before falling.
- Skills: Golemancy 2, Brawl 2, Discipline 2
- Talents: None
- Abilities: Elemental Weakness: Stone Golems take double Plant and Water damage, before applying soak. Elemental Resistance: Stone Golems take half Fire and Ice damage, after applying soak. Golemantic Powers: Stone Golems can use certain golem magic using their Golemancy skill, which is linked to their Brawn.
- Equipment: None
Windwood Golems
Crafted using very light wood, Windwood Golems have limited control of wind currents and plants, and the speed of a hurricane. They are as frail and light as a leaf, but fast enough so that hitting them at all becomes the main challenge. They are the only golems who rely solely on golem magic in battle, as their own physical strength is very limited. They are most used for surveying, scouting, and medical care.
- Skills: Golemancy 2, Athletics 2, Coordination 2
- Talents: None
- Abilities: Elemental Weakness: Windwood Golems take double Fire and Ice damage, before applying soak. Elemental Resistance: Windwood Golems take half Water and Electric Damage, before applying soak. Golemantic Powers: Windwood Golems can use certain golem magic using their Golemancy skill, which is linked to their Agility.
- Equipment: None
Additional Armor
Initial Only: Yes Activation: Passive Difficulty: +d Rank: 3 Availability: All Increases the golem's soak value by a number equal to the upgrade's rank.Elemental Punch
Initial Only: No Activation: Active Difficulty: +d Rank: 1 Availability: Magma, Stone, Ice Adds elemental damage to a golem's unarmed combat checks. The element type depends on the golem; Fire for Magma, Land for Stone, and Ice for Ice. To order a golem to use this move, replace "elemental" with the element the golem can use when commanding it. To successfully use this move, a golem must make an standard unarmed combat check of Average (dd) difficulty.Wind Shot
Initial Only: Yes Activation: Active Difficulty: None Rank: 1 Availability: Windwood To make up for their inability to make effective physical attacks, Windwood golems come pre-packaged with a ranged attack that deals Wind Damage equal to the golem's ranks in Golemancy. The golem must make an Easy (d) Golemancy check when attacking with it.Elemental Blast
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: All This attack deals elemental damage equal to the stat linked to the Golemancy skill, and its element varies with each golem: Fire for Magma, Ice for Ice, Land for Stone, and Wind for Windwood. The golem must make an Average (dd) Golemancy check to use this attack.Uplifting Current
Initial only: Yes Activation: Active Difficulty: +dd Rank: 1 Availability: Windwood This move allows Windwood golems to fly by controlling the air around them. They can also use this to lift their masters and others as well, although this is a lot harder. The golem must make an Average (dd) Golemancy check, and add d for each additional individual being carried by the spell.Flaming Armor
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Magma This move allows a Magma golem to cloak itself in flames, which deal Fire damage equal to the golem's Golemancy skill to anyone making an unarmed attack against them. This effect lasts until the end of the golem's next turn. To successfully use this move, a golem must make an Average (dd) Golemancy check.Vine Armor
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Windwood This move allows a Windwood golem to wrap itself in spiky vines that deal Plant damage equal to its Golemancy skill to any unarmed attackers. This effect lasts until the end of the golem's next turn. To successfully use this move, a golem must make an Average (dd) Golemancy check.Stone/Ice Armor
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Stone, Ice This move allows a golem to make a protective armor made of their element, which applies +2 soak, to their master, or whoever their master tells them to. The armor provided by Stone golems doubles soak against Fire and Ice damage, but halves soak provided against Plant and Water damage. The armor provided by Ice golems doubles soak provided against Plant and Electric damage, but halves soak provided against Fire and Sonic damage. To successfully use this move, a golem must make an Average (dd) Golemancy check.Wind Shear
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Windwood This move allows a Windwood golem to send forth an extremely sharp gust of wind at a target. This attack deals Wind damage equal to the stat linked to Golemancy, has a Vicious quality equal to the golem's ranks in Golemancy, and has a critical rating of 2. To successfully use this move, a golem must make an Average (dd) Golemancy check.Vines
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Windwood This move allows a Windwood golem to wrap a target in spiny vines, dealing Plant damage equal to the stat linked to Golemancy. This attack also has the Ensnare Quality with a rating equal to the golem's ranks in Golemancy. To successfully use this move, a golem must make a Hard (ddd) Golemancy check.Bullet Seed
Initial Only: No Activation: Active Difficulty: +ddd Rank: 1 Availiability: Windwood This move allows a Windwood golem to send a barrage of seeds against a target, dealing Plant damage equal to the stat linked to Golemancy. This attack deals Plant damage and has the Auto-Fire quality. In order to successfully use this move, a golem must make a Hard (ddd) Golemancy check.Fire Blast
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Magma This move allows a Magma golem to send an explosive fireball at a target. This attack deals Fire damage equal to the stat linked to Golemancy, has a Burn quality with a rating equal to the golem's ranks in Golemancy, and has the Blast quality. To successfully use this move, a golem must make an Average (dd) Golemancy check.Magmelt
Initial Only: No Activation: Active Difficulty: +ddd Rank: 1 Availability: Magma This move allows a Magma golem to throw a sphere of fire that melts a section of floor into magma, which deals Fire damage equal to the stat linked to Golemancy. This move also deals 10 times the damage to vehicles, and has a Breach quality with a rating equal to the golem's ranks in Golemancy. To successfully use this move, a golem must make a Hard (ddd) Golemancy check.Furrumi Purgatorio
Initial Only: No Activation: Active Difficulty: +ddd Rank: 1 Availability: Magma This move allows a Magma golem to make a giant sword made of fire and attack a target with it. This attack deals Fire damage equal to twice the stat linked to Golemancy, and has a Burn quality equal to the golem's ranks in Golemancy. To successfully use this attack, a golem must make a Hard (ddd) Golemancy Check.Stone Spike
Initial Only: No Activation: Active Difficulty: +dd Rank: 1 Availability: Stone This move allows a Stone golem to attack by causing a large stone spire to erupt from the ground, which can also be used as cover after the fact. This attack deals Land damage equal to the stat linked to Golemancy. To successfully use this move, a golem must make an Average (dd) Golemancy check.Landquake
Initial Only: No Difficulty: +dd Activation: Active Rank: 1 Availability: Stone This attack allows a Stone golem to either focus a ground tremor on a single target, or generate one that targets everyone around in in Short range. This attack deals Land damage equal to the stat linked to Golemancy, and has the Knockdown quality. To successfully use this attack, a golem must make an Average (dd) Golemancy check.Stone Shatter
Initial Only: No Difficulty: +ddd Activation: Active Rank: 1 Availability: Stone This move allows a Stone golem to take a loose boulder, around 5 ft. in diameter, shatter it, and send the fragments flying at a target. If a piece of stone is not available, one can be ripped from the ground, provided the ground is made of dirt, stone, or similar materials. This attack deals Land damage equal to the stat linked to Golemancy, and has the Auto-Fire quality. To successfully use this move, a golem must make a Hard (ddd) Golemancy check.Frost Beam
Initial Only: No Difficulty: +dd Activation: Active Rank: 1 Availability: Ice This move allows an Ice golem to attack a target with a beam of elemental ice energy that freezes a foe. This attack deals Ice damage equale to the stat linked to Golemancy, and has the Ensnare quality with a rating equal to the golem's ranks in Golemancy. To successfully use this move, a golem must make an Average (dd) Golemancy check.Ice Spike
Initial Only: No Difficulty: +dd Activation: Active Rank: 1 Availability: Ice This move allows an Ice golem to generate a spire of ice from the ground and attack a foe with it. This spire can also be used as cover, provided it doesn't melt in the meantime. This attack deals Ice damage equal to the stat linked to Golemancy. To successfully use this move, a golem must make an Average (dd) Golemancy Check.Hydro Torrent
Initial Only: No Difficulty: +ddd Activation: Active Rank: 1 Availability: Ice This move allows an Ice golem to attack with a high-pressure stream of water, conjured from the air. This attack deals Water damage equal to twice the stat linked to Golemancy. To successfully use this attack, a golem must make a Hard (ddd) Golemancy check.Increase Proficiency
Initial Only: No Difficulty: +d Activation: Passive Rank: 5 Availability: All This upgrade allows a golem's master to increase its rank in a skill by one. To increase this skill, you must increase the Rank of this upgrade to the rank of the skill you wish to increase, and add 1. So, if you wanted to increase it's Perception skill from 2 to 3, you would give this upgrade a Rank of 3, and adjust the Difficulty accordingly. In order to upgrade a skill, the character must have some ranks in that skill, at least equal or greater than the rank they are trying to upgrade it to, so to upgrade a golem's Perception from 2 to 3, a character would need at least 3 ranks or higher in Perception themselves. It is possible to give a golem a rank in a skill they do not have, but the character must that that skill themselves, and the initial difficulty for this is Hard (ddd). The Golemancy skill operates a bit differently; it requires a difficulty check decided as normal, but upgrading one die from d to c. There are some skills that a Golem cannot learn, these are: Arcana, Divine, Ki, Melee and all its subsets, Ranged and all its subsets, Piloting, Driving, and Operating. It should be noted that moves that are added during the initial crafting require no strain to use, but any more installed afterwards requires the golem spend 2 strain to use it.Utility
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I'm not really familiar with your RPG system to comment on that. So I'll stick to the concept itself.
Thank you for reading and providing input, I shall try and answer your questions as best I can. I decided on the golem types I did mainly based on what I thought would be easy to make one out of, and I'd say the most intelligent, Ice golems, are about monkey-level smart, while Stone golems are more dog-level smart. The other two fall somewhere in the middle. I haven't really thought too much about what applications this could have in industry, maybe Magma golems can weld things, and Stone golems do a bunch of heavy lifting. The golemancer's chisel is magical, that's how it can inscribe the runes.