Close Combat
Among many types of fighting encompassed by the general term close combat are the modern terms hand-to-hand combat (HTH) and close-quarters combat (CQC). Close combat occurs when opposing military forces engage in restricted areas, an environment frequently encountered in urban warfare. Military small unit tactics traditionally regarded as forms of close combat include fighting with hand-held or hand-thrown weapons such as swords, knives, axes, or tools.
The term "close combat" has also come to describe unarmed hand-to-hand combat, as well as combat involving firearms and other distance weapons when used at short range, generally within 100 meters (110 yards) or less. A system of close-combat fighting for both soldiers and civilians was devised incorporating the use of the handgun, knife, and a martial art fighting technique. Since that time, the term "close combat" has also been used to describe a short-range physical confrontation between antagonists not involved in a military conflict, for example in riots and other violent conflicts between law enforcement personnel and civilians.
Mandalorians trained in close combat are fearless killing machines. Legend speaks of Mandalore the Berserker, one of the rules of the Mandalorian clans which specialized in close combat. Legend says that he enjoyed it so much that he would enter a crazed rage where he would kill anyone and anything in his path. He would recklessly fire his blaster, throw whatever weapons he could find, and kill his enemies with his bare hands. His blood-curling screams would strike fear into his enemies and often brought him victory.
Prerequisite: Constitution 15 or higher
+2 defense against melee weapons and close-range weapons (pistols and shotguns)
Special Feat: Beserker
The Mandalorian enters a blood rage and attacks without regard for his or her safety.
+2 extra attacks per turn for 3 turns.
-5 to defense while the Mandalorian is in a blood rage.
When the blood rage ends, the Mandalorian is exhausted. -2 defense for 2 turns.
+2 defense against melee weapons and close-range weapons (pistols and shotguns)
Special Feat: Beserker
The Mandalorian enters a blood rage and attacks without regard for his or her safety.
+2 extra attacks per turn for 3 turns.
-5 to defense while the Mandalorian is in a blood rage.
When the blood rage ends, the Mandalorian is exhausted. -2 defense for 2 turns.
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