Combat Engineer
A combat engineer, also called a pioneer or a sapper, is a combatant or soldier who performs a variety of military engineering duties, such as breaching fortifications, demolitions, bridge-building, laying or clearing minefields, preparing field defenses, and road and airfield construction and repair. They are also trained to serve as infantry personnel in defensive and offensive operations. A sapper's duties are devoted to tasks involving facilitating movement, defense, and survival of allied forces, and impeding those of enemies.
Combat engineers are force multipliers and enhance the survival of other troops through the use and practice of camouflage, reconnaissance, communications, and other services. These include the construction of roads, bridges, field fortifications, obstacles, and the construction and running of water points. In these roles, combat engineers use a wide variety of hand and power tools. They are also responsible for construction rigging, the use of explosives, and the carrying out of demolitions, obstacle clearance, and obstacle construction, assault of fortifications, use of assault boats in water obstacle crossings, helipad construction, general construction, route reconnaissance, and road reconnaissance, and erecting communication installations. Combat engineers build and run water distribution points, carrying out water filtration, and NBC decontamination when necessary, and storage prior to distribution.
Prerequisites: Demolitions Rank 5 or higher, Disable Device Rank 5 or higher, AND Intelligence 14 or higher.
+3 to all demolitions and disable device attempts (including sabotage).
Special Feat: BOOM!
Years of experience, singed eyebrows, and narrow escapes have been passed down to the combat engineer.
Grenade throws hit their mark on dice rolls over 12.
Blast radius on all explosive devices the combat engineer uses, including hand-made explosives, is increased by 1 meter on all sides and has +1 die damage.
Rolls on a natural 20 have the effects doubled.
Effects do not apply if the combat engineer takes 10.
+3 to all demolitions and disable device attempts (including sabotage).
Special Feat: BOOM!
Years of experience, singed eyebrows, and narrow escapes have been passed down to the combat engineer.
Grenade throws hit their mark on dice rolls over 12.
Blast radius on all explosive devices the combat engineer uses, including hand-made explosives, is increased by 1 meter on all sides and has +1 die damage.
Rolls on a natural 20 have the effects doubled.
Effects do not apply if the combat engineer takes 10.
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