The following Force regimens focus on the art of lightsaber combat. Each one is a training routine that enhances a different aspect of lightsaber combat and can be used by practitioners of any lightsaber form.
Sparring Practice
This simple regimen allows you to practice against another living opponent, simulating one-on-one combat. During sparring practice, each combatant attempts to strike the other while exercising restraint and control. If you use a training lightsaber, you can spar without feat of harming your opponent.
Time: 2 hours.
Requirements: Lightsaber (or training lightsaber) and a sparring partner.
Make a Strength check: The result of the check determines the benefits of the regimen:
DC 18: You hone your lightsaber skills but see little in the way of improvement. You can spend a Force Point to add +2 to your Defense.
DC 23: You hone your lightsaber skills, improving your technique by small degrees. You can spend a Force Point to add +4 to your Defense. You also gain 1 temporary Force Point which can only be used added to your Defense. If this Force Point is not used before your character is rendered unconscious or goes to sleep, it will be lost and the Jedi must spar with someone again.
DC 28: You hone your lightsaber skills and see significant improvement in your technique. You can spend a Force Point to add +6 to your Defense. You also gain 2 temporary Force Points which can only be used added to your Defense. If these Force Points are not used before your character is rendered unconscious or goes to sleep, they will be lost and the Jedi must spar again.
Training Remote
You hone your skill at deflecting blaster bolts using your lightsaber. This regimen is performed blind, often with the help of a helmet equipped with an opaque blast shield.
Time: 1 hour
Requirements: Lightsaber, training remote, and a helmet with a blast shield.
Make a Dexterity check: The result of the check determines the benefits of the regimen:
DC 18: You hone your lightsaber skills, but the training remote gets several hits on you. You can spend a Force Point to add to the result of your Deflect ( All deflect types ).
DC 23: You hone your lightsaber skills, and the remote gets in a few small hits on you. You can spend a Force Point to add to the result of your Deflect ( All deflect types). You also gain 1 temporary Force Point which can be only used to add to the result of your deflection skills during the next day. When you go to sleep or are rendered unconscious, you no longer have these Force Points.
DC 28: You hone your lightsaber skills, and the remove never harms you. You can spend a Force Point to add to the result of your Deflect ( All deflect types). You also gain 2 temporary Force Points which can only be used to add to the result of your deflection skills during the next day. When you go to sleep or are rendered unconscious, you no longer have these Force Points.
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