Sniper
A sniper is a military/paramilitary marksman who engages targets from positions of concealment or at distances exceeding the target's detection capabilities. Snipers generally have specialized training and are equipped with high-precision rifles and high-magnification optics, and often also serve as scouts/observers feeding tactical information back to their units or command headquarters.
In addition to long-range and high-grade marksmanship, military snipers are trained in a variety of special operation techniques: detection, stalking, target range estimation methods, camouflage, fieldcraft, infiltration, special reconnaissance and observation, surveillance, and target acquisition.
An ancient Mandalorian tactic for taking on some of the lesser Jedi during the Sith Wars, Sniping and sharpshooting is a tradition that has been carried on into modern times. It is one of the more common skills Mandalorians have as many clans learned the skills in the old days and continued to pass it on for its practicality and versatility. Today, it is a valued skill among mercenaries, especially hired assassins and de-escalation forces.
Prerequisites: Spot Rank 5, Far Shot, Dexterity 15 or higher
Prerequisites are not required if the Mandalorian has the Sharpshooter Prestige Class.
+2 to attack with a sniper rifle from distances at the maximum range of your rifle (this includes bonuses from Feats).
Long-range weapons can be assembled and disassembled by the sniper. There is a risk of damage when putting the rifle together or taking it apart. To assemble or disassemble a rifle the sniper must roll a dexterity check. The number rolled tells how successful it went.
When disassembled and hidden from plain sight, the rifle counts as a concealed weapon. If a scanner detects obvious parts of the rifle as a weapon, it is no longer concealed by the person scanning.
Special Feat: HEADSHOT!
This feat can only be used before entering a combat encounter.
When hidden and aiming at a target, the sniper rolls a hide check against the target's spot check. If the enemy does not spot the sniper, and the shot does not miss, it does double damage. If the shot is a natural 20, the shot hits a vital organ, and the enemy is killed instantly, regardless of rifle damage or the target's vitality and wound points.
If the sniper is spotted, or the shot misses, it does regular damage. The sniper missed the opportunity and cannot hide and attempt the shot again.
Prerequisites are not required if the Mandalorian has the Sharpshooter Prestige Class.
+2 to attack with a sniper rifle from distances at the maximum range of your rifle (this includes bonuses from Feats).
Long-range weapons can be assembled and disassembled by the sniper. There is a risk of damage when putting the rifle together or taking it apart. To assemble or disassemble a rifle the sniper must roll a dexterity check. The number rolled tells how successful it went.
Roll | Outcome |
---|---|
1 | You have failed and done 1d6 damage to the rifle |
2-10 | You slipped and slightly damaged the rifle 1d4 |
10+ | You succeeded without any problems |
Nat 20 | You have critically succeeded +1 to attack/+1 concealment |
When disassembled and hidden from plain sight, the rifle counts as a concealed weapon. If a scanner detects obvious parts of the rifle as a weapon, it is no longer concealed by the person scanning.
Special Feat: HEADSHOT!
This feat can only be used before entering a combat encounter.
When hidden and aiming at a target, the sniper rolls a hide check against the target's spot check. If the enemy does not spot the sniper, and the shot does not miss, it does double damage. If the shot is a natural 20, the shot hits a vital organ, and the enemy is killed instantly, regardless of rifle damage or the target's vitality and wound points.
If the sniper is spotted, or the shot misses, it does regular damage. The sniper missed the opportunity and cannot hide and attempt the shot again.
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