Wild Space
Galactic Sector
Wild Space has long been the term for minimally explored areas at the fringes of Known Space. Due to continuous efforts to explore and colonize system after system, Wild Space is the ever-changing edge of the map. Wild Space represents great opportunities to independent, corporate, and government scouts. Discovering a new civilization to trade with, or a new world rich in precious metals and ore, can make the discoverer famous. While the scouts might get a substantial bonus for a great find, the real credits are to be made by the traders and developers to follow.
Wild Space is dangerous. Just getting into Wild Space can be tricky due to nonexistent or outdated astrogation data. Initial contact with a new species rarely goes smoothly, and most scouts aren't fully equipped diplomatically or officially to deal with the situation. Plenty of these worlds may be registered as uninhabited or unknown, but scouts never know when a lost colony, smuggler's den, or underworld base might suddenly appear. Such settlements are rarely happy to be discovered
During the Clone Wars, Wild Space made for convenient hiding places and staging areas for the Separatists. With their ties to megacorporations and the various industrial and mining guilds, they had a wealth of proprietary scouting information unavailable to the Republic. Both during the war and in the dark times afterwards, desperate refugees sometimes fled into Wild Space.
Initially, the Empire pursued the Separatist refugees and performed reconnaissance in force to eliminate some of the larger hideouts and settlements. Now that the Empire's military and bureaucratic control over the galaxy has stabilized, it organizes official exploration missions deep into Wild Space.
Type
Galactic Sector
Location under
Remove these ads. Join the Worldbuilders Guild
Comments